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Rules guide · Enchantment

Trapped in the TowerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Throne of Eldraine· October 4, 2019
Carte Magic Trapped in the Tower

Trapped in the Tower is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.

How it works : Trapped in the Tower

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the enchanted creature gains flying, Trapped in the Tower is put into your graveyard as a state-based action. The creature won't get stuck in the tower again when it loses flying.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Trapped in the Tower.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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Meta decks with Trapped in the Tower

No archived Top 8 deck with this card yet.

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