Trapped in the Tower is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
How it works : Trapped in the Tower
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the enchanted creature gains flying, Trapped in the Tower is put into your graveyard as a state-based action. The creature won't get stuck in the tower again when it loses flying.
No other card is named in this ruling.
- #2· Wizards of the Coast
Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Trapped in the Tower.
No other card is named in this ruling.
Legal formats
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Meta decks with Trapped in the Tower
No archived Top 8 deck with this card yet.




