Eternity Vessel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
How it works : Eternity Vessel
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
No other card is named in this ruling.
- #2· Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
No other card is named in this ruling.
- #3· Wizards of the Coast
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
No other card is named in this ruling.
- #4· Wizards of the Coast
In a Two-Headed Giant game, your life total is the same as your team's life total, so Eternity Vessel enters with a number of charge counters on it equal to your team's life total. When its landfall ability resolves, it causes its controller to lose or gain the appropriate amount of life, and the team's life total is adjusted by the amount of life the player gains or loses as a result of this ability. Suppose Eternity Vessel has 15 charge counters on it when its landfall ability resolves, and its controller's team has 11 life. That player's life total is 11, which becomes 15, for a net gain of 4 life. The team's life total becomes 15.
No other card is named in this ruling.
- #5· Wizards of the Coast
Eternity Vessel's landfall ability cares only about how many charge counters are on it, not what its controller's life total was as it entered. The number of charge counters may be changed by other spells and abilities.
No other card is named in this ruling.
- #6· Wizards of the Coast
For your life total to become the number of charge counters on Eternity Vessel, you actually gain or lose the necessary amount of life. For example, if your life total is 4 when Eternity Vessel's landfall ability resolves and Eternity Vessel has 12 charge counters on it, the ability will cause you to gain 8 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Eternity Vessel + Darksteel Reactor + Resourceful Defense
- 1Activate Resourceful Defense by paying
, moving all charge counters from Eternity Vessel to Darksteel Reactor.
- 2Darksteel Reactor's second ability triggers, causing you to win the game.
All Will Be One + Eternity Vessel
- 1Cast Eternity Vessel by paying
.
- 2Eternity Vessel enters the battlefield with a number of charge counters on it equal to your life total.
- 3All Will Be One triggers, dealing damage to target opponent equal to the counters placed this way.
- 4The opponent loses the game due to having zero or less life.
Eternity Vessel + Magistrate's Scepter + Resourceful Defense
- 1Cast Eternity Vessel by paying
. It will enter with a number of charge counters on it equal to your life total.
- 2Cause Eternity Vessel to leave the battlefield. When it does, Resourceful Defense triggers, putting a number of charge counters on Magistrate's Scepter equal to the number Eternity Vessel had on it.
- 3Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 4Repeat step 3 as able each turn.
Darksteel Reactor + Dismantle + Eternity Vessel
- 1Cast Eternity Vessel.
- 2Cast Dismantle targeting Eternity Vessel, destroying it and placing an amount of counters on Darksteel Reactor equal to the number of charge counters that were on Eternity Vessel.
- 3Darksteel Reactor triggers, winning you the game.
Darksteel Reactor + Eternity Vessel + Cyberdrive Awakener + The Ozolith
- 1Use Cyberdrive Awakener to make Eternity Vessel a creature.
- 2Cause Eternity Vessel to leave the battlefield.
- 3The Ozolith triggers, putting a number of charge counters on itself equal to the charge counters that were on Eternity Vessel.
- 4At the beginning of your combat phase, The Ozolith triggers, moving all counters from it onto Darksteel Reactor.
- 5Darksteel Reactor triggers, causing you to win the game.
Eternity Vessel + Darksteel Reactor + Donatello, Mutant Mechanic
- 1Cast Eternity Vessel by paying
. It will enter with a number of charge counters on it equal to your life total.
- 2Cause Eternity Vessel to leave the battlefield. When it does, Donatello triggers, putting a number of charge counters on Darksteel Reactor equal to the number Eternity Vessel had on it.
- 3Darksteel Reactor triggers, causing you to win the game.
Eternity Vessel + Magistrate's Scepter + Donatello, Mutant Mechanic
- 1Cast Eternity Vessel by paying
. It will enter with a number of charge counters on it equal to your life total.
- 2Cause Eternity Vessel to leave the battlefield. When it does, Donatello triggers, putting a number of charge counters on Magistrate's Scepter equal to the number Eternity Vessel had on it.
- 3Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 4Repeat step 3 as able each turn.
Eternity Vessel + Dragonspark Reactor + Dismantle
- 1Cast Dismantle by paying
, destroying Eternity Vessel, and putting a number of charge counters on Dragonspark Reactor equal to the number Eternity Vessel had.
- 2Activate Dragonspark Reactor by paying
and sacrificing it, dealing damage equal to the number of charge counters on it to an opponent and up to one target creature.
- 3The opponent loses the game due to having 0 or less life.
Legal formats
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