Dragonspark Reactor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact., Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
How it works : Dragonspark Reactor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Targeting a creature is optional, but you must choose at least one target player to activate Dragonspark Reactor's last ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you target both a player and a creature as you activate the ability, and one of the targets is illegal as the ability resolves, Dragonspark Reactor will deal damage to the remaining legal target. If both targets are illegal, the ability won't resolve.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Eternity Vessel + Dragonspark Reactor + Dismantle
- 1Cast Dismantle by paying
, destroying Eternity Vessel, and putting a number of charge counters on Dragonspark Reactor equal to the number Eternity Vessel had.
- 2Activate Dragonspark Reactor by paying
and sacrificing it, dealing damage equal to the number of charge counters on it to an opponent and up to one target creature.
- 3The opponent loses the game due to having 0 or less life.
Eternity Vessel + Dragonspark Reactor + Fate Transfer + March of the Machines
- 1Cast Fate Transfer by paying
, moving all counters from Eternity Vessel onto Dragonspark Reactor.
- 2Activate Dragonspark Reactor by paying
and sacrificing it, dealing damage equal to the number of charge counters on it to an opponent and up to one target creature.
- 3The opponent loses the game due to having 0 or less life.
Eternity Vessel + Dragonspark Reactor + Fate Transfer + Karn, Silver Golem
- 1Activate Karn twice by paying
, causing Eternity Vessel and Dragonspark Reactor to become artifact creatures until end of turn.
- 2Cast Fate Transfer by paying
, moving all counters from Eternity Vessel onto Dragonspark Reactor.
- 3Activate Dragonspark Reactor by paying
and sacrificing it, dealing damage equal to the number of charge counters on it to an opponent and up to one target creature.
- 4The opponent loses the game due to having 0 or less life.
All Will Be One + Dragonspark Reactor + Malcolm, Keen-Eyed Navigator + Maskwood Nexus
- 1Cast Dragonspark Reactor by paying
.
- 2Dragonspark Reactor triggers, putting a charge counter on itself.
- 3All Will Be One triggers, dealing 1 damage to an opponent.
- 4Malcolm triggers, creating a Treasure token.
- 5Repeat from step 2.
Xavier Sal, Infested Captain + Intruder Alarm + Dragonspark Reactor
- 1Activate Xavier Sal by tapping it and removing a counter from a permanent you control, creating a copy of an artifact creature token you control.
- 2When the creature token enters the battlefield, Intruder Alarm and Dragonspark Reactor trigger.
- 3Resolve the Intruder Alarm trigger, untapping all creatures.
- 4Resolve the Dragonspark Reactor trigger, putting a counter on it.
- 5Repeat.
Legal formats
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Meta decks with Dragonspark Reactor
No archived Top 8 deck with this card yet.














