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Rules guide · Legendary Creature

Malcolm, Keen-Eyed NavigatorHow it works & interactions with other cards

By the ManaCount desk· 6 min read· The Lost Caverns of Ixalan Commander· November 17, 2023
Carte Magic Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

Complete guide

Malcolm, Keen-Eyed Navigator is a versatile legendary Pirate that rewards aggression with an abundance of Treasure. Whether he is leading the charge or partnering with another commander, Malcolm excels at accelerating your mana pool through combat and effect-based damage.

A Wealth of Pirate Damage

Malcolm's primary ability triggers whenever one or more Pirates you control deal damage to your opponents. Importantly, this is not restricted to combat damage; any source of damage from a Pirate—including activated or triggered abilities—will count. You create one Treasure token for each opponent who was dealt damage by your Pirates during that event.

Understanding the Trigger

When a Pirate deals damage, the ability checks how many distinct opponents were hit. If three Pirates hit the same opponent simultaneously, you receive only one Treasure because only one opponent was dealt damage. Conversely, if one Pirate deals damage to three different opponents at once (perhaps through a triggered ability), you receive three Treasures.

The Power of Partner

Malcolm features the Partner keyword, allowing you to have two commanders if both possess the ability. This combines their color identities for deck building and tracks their commander tax separately. If you control either commander, effects that check if you control your commander are satisfied.

Strategy and Timing

Malcolm should hit the board early to begin generating mana. Because he has Flying, he can often trigger his own ability safely. To maximize value, use effects that allow your Pirates to damage multiple players in a single turn, ensuring a steady stream of artifacts to fuel your mid-game plays.

Interaction examples

Doubling the Bounty

If Roaming Throne enters the battlefield with 'Pirate' chosen as the creature type, it becomes a Pirate itself. When Malcolm or the Throne deals damage to an opponent, Malcolm's ability triggers. Because Roaming Throne is a Pirate and causes the abilities of other Pirates to trigger an additional time, you will receive two Treasure tokens instead of one for each opponent damaged.

Generating Treasure Tokens

When Malcolm, Keen-Eyed Navigator deals combat damage to an opponent, his ability triggers. Upon resolution, you create a Treasure token. You can immediately tap and sacrifice this Treasure to add one mana of any color to your mana pool, effectively reducing the cost of spells you play during your second main phase.

Non-Pirate Interactions

If you attack with both Malcolm and Solemn Simulacrum and both deal damage to the same opponent, you only receive one Treasure token. Even though two creatures dealt damage, only Malcolm has the Pirate creature type. The ability specifically looks for damage dealt by Pirates to generate the reward.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Malcolm, Keen-Eyed Navigator

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.

    Card named in this ruling

  2. #2· Wizards of the Coast

    Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Malcolm, Keen-Eyed Navigator
+Glint-Horn Buccaneer
#1

Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer

Near-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
  1. 1Declare Glint-Horn Buccaneer as an attacker.
  2. 2Holding priority, activate Glint-Horn Buccaneer by paying {1}{R} and discarding a card.
  3. 3Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent.
  4. 4Malcolm triggers, creating a Treasure token for each opponent dealt damage this way.
  5. 5Resolve the Glint-Horn Buccaneer ability, causing you to draw a card.
  6. 6Activate two Treasures by tapping and sacrificing them, adding {1}{R}.
  7. 7Repeat from step 2.
Malcolm, Keen-Eyed Navigator
+Reckless Fireweaver
+Trickery Charm
#2

Malcolm, Keen-Eyed Navigator + Reckless Fireweaver + Trickery Charm

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Trickery Charm by paying {U}, giving Reckless Fireweaver the Pirate creature type until end of turn.
  2. 2Cause an artifact to enter the battlefield under your control.
  3. 3Reckless Fireweaver triggers, dealing 1 damage to each opponent.
  4. 4Malcolm triggers, as Reckless Fireweaver is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way.
  5. 5When the Treasure(s) enter, Reckless Fireweaver triggers that many times.
  6. 6Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent.
  7. 7Repeat from step 4.
Malcolm, Keen-Eyed Navigator
+Maskwood Nexus
+Reckless Fireweaver
#3

Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cause an artifact to enter the battlefield under your control.
  2. 2Reckless Fireweaver triggers, dealing 1 damage to each opponent.
  3. 3Malcolm triggers, as Reckless Fireweaver is a Pirate due to Maskwood Nexus, creating a Treasure token for each opponent dealt damage this way.
  4. 4When the Treasure(s) enter, Reckless Fireweaver triggers that many times.
  5. 5Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent.
  6. 6Repeat from step 3.
Malcolm, Keen-Eyed Navigator
+Reckless Fireweaver
+Leyline of Transformation
#4

Malcolm, Keen-Eyed Navigator + Reckless Fireweaver + Leyline of Transformation

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cause an artifact to enter the battlefield under your control.
  2. 2Reckless Fireweaver triggers, dealing 1 damage to each opponent.
  3. 3Malcolm triggers, as Reckless Fireweaver is a Pirate due to Leyline of Transformation, creating a Treasure token for each opponent dealt damage this way.
  4. 4When the Treasure(s) enter, Reckless Fireweaver triggers that many times.
  5. 5Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent.
  6. 6Repeat from step 3.
Malcolm, Keen-Eyed Navigator
+Trickery Charm
+Weftstalker Ardent
#5

Malcolm, Keen-Eyed Navigator + Trickery Charm + Weftstalker Ardent

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Trickery Charm by paying {U}, giving Weftstalker Ardent the Pirate creature type until end of turn.
  2. 2Cause an artifact to enter the battlefield under your control.
  3. 3Weftstalker Ardent triggers, dealing 1 damage to each opponent.
  4. 4Malcolm triggers, as Weftstalker Ardent is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way.
  5. 5When the Treasure(s) enter, Weftstalker Ardent triggers that many times.
  6. 6Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent.
  7. 7Repeat from step 4.
Malcolm, Keen-Eyed Navigator
+Ingenious Artillerist
+Trickery Charm
#6

Malcolm, Keen-Eyed Navigator + Ingenious Artillerist + Trickery Charm

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Trickery Charm by paying {U}, giving Ingenious Artillerist the Pirate creature type until end of turn.
  2. 2Cause an artifact to enter the battlefield under your control.
  3. 3Ingenious Artillerist triggers, dealing 1 damage to each opponent.
  4. 4Malcolm triggers, as Ingenious Artillerist is a Pirate due to Trickery Charm, creating a Treasure token for each opponent dealt damage this way.
  5. 5When the Treasure(s) enter, Ingenious Artillerist triggers that many times.
  6. 6Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent.
  7. 7Repeat from step 4.
Malcolm, Keen-Eyed Navigator
+Time Sieve
+Academy Manufactor
#7

Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor

Near-infinite turnsLock
  1. 1Deal combat damage to two opponents using at least two Pirates.
  2. 2Malcolm triggers, creating at least two Treasure, Food and Clue tokens.
  3. 3Activate TIme Sieve by tapping it and sacrificing five of the tokens, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Malcolm, Keen-Eyed Navigator
+Leyline of Transformation
+Weftstalker Ardent
#8

Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Weftstalker Ardent

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cause an artifact to enter the battlefield under your control.
  2. 2Weftstalker Ardent triggers, dealing 1 damage to each opponent.
  3. 3Malcolm triggers, as Weftstalker Ardent is a Pirate due to Leyline of Transformation, creating a Treasure token for each opponent dealt damage this way.
  4. 4When the Treasure(s) enter, Weftstalker Ardent triggers that many times.
  5. 5Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent.
  6. 6Repeat from step 3.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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