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Dragonskull SummitHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Commander· November 13, 2026
Carte Magic Dragonskull Summit

Dragonskull Summit is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Complete guide

Dragonskull Summit is a staple dual land that provides flexibility for Black and Red decks without the drawback of entering tapped in the mid-to-late game. Mastering how this land checks for its requirements is essential for maintaining a fast tempo during your matches.

How It Functions

Dragonskull Summit is part of the 'check land' cycle. Its primary ability is a replacement effect that modifies how it enters the battlefield. If you already control a permanent with the subtype Swamp or Mountain, it enters the battlefield untapped and ready to use. Otherwise, it enters tapped and cannot be used for mana until your next turn.

The Tapped Or Untapped Check

The game checks your board state right as Dragonskull Summit is entering the battlefield. It looks for the specific land subtypes 'Swamp' or 'Mountain.' Note that this refers to the subtype line of the card, not the name of the card. A basic Mountain works, but so does a non-basic land like a 'Shock Land' or 'Triome' as long as it has the required subtype.

Simultaneous Entries

A common point of confusion occurs when multiple lands enter at the same time, such as through a mass ramp spell. Dragonskull Summit only 'sees' lands that are already on the battlefield before it arrives. If it enters simultaneously with a Swamp, it will not see that Swamp and will enter tapped.

Strategic Timing

Because this land relies on existing subtypes, it is usually best played on turn two or later. If it is your first land drop of the game, it will always enter tapped because you do not yet control any other lands to satisfy its condition.

Interaction examples

Basic Land Synergy

On turn one, you play a basic Swamp. On turn two, you play Dragonskull Summit. Because you control a land with the Swamp subtype, the Summit enters untapped, allowing you to have two mana available immediately.

Non-Subtype Lands

If your only land on the battlefield is Command Tower, and you play Dragonskull Summit, the Summit will enter tapped. Even though Command Tower can produce mana, it does not have the Swamp or Mountain subtype on its type line.

Opponent Mana Sources

You control Exotic Orchard and your opponent controls a Mountain. When you play Dragonskull Summit, it checks only your side of the battlefield. Since you do not control a Swamp or Mountain (Exotic Orchard has no subtypes), Dragonskull Summit enters tapped.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dragonskull Summit

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don't have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter untapped.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlalchemyduelpredhtlr
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