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Experimental AviatorHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Experimental Aviator

Experimental Aviator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Complete guide

Experimental Aviator is a versatile blue creature that instantly expands your board presence with mechanical reinforcements. By bringing two Thopter tokens along for the flight, it offers a total of three flying bodies for a single card investment.

A Fleet in a Box

Experimental Aviator is a 5-mana 0/3 creature with Flying. Its primary value lies in its 'enters' triggered ability, which creates two 1/1 colorless Thopter artifact creature tokens that also have Flying. This allows you to spread your power across multiple bodies, making it difficult for opponents to block everything or use single-target removal effectively.

Step-by-Step Resolution

When you cast Experimental Aviator and it successfully resolves, it enters the battlefield. This immediately triggers its ability. The ability is put on the stack, and players have a chance to respond. Once the ability resolves, you place two 1/1 colorless Thopter artifact creature tokens onto the battlefield. These tokens are artifacts in addition to being creatures, which can trigger other synergies in your deck.

Strategic Timing

Because Experimental Aviator creates multiple tokens, it is best utilized in decks that benefit from having a high creature count or artifact count. It is an excellent defensive tool to clutter the sky against aggressive fliers, or an offensive tool to chip away at an opponent's life total when the ground is stalled.

Common Pitfalls

Remember that the Aviator itself only has 0 power. While it can block effectively due to its 3 toughness and Flying, it won't deal combat damage unless you boost its stats. Additionally, if Experimental Aviator is destroyed in response to its triggered ability, you still get the two Thopter tokens, as the ability exists on the stack independently of the source.

Interaction examples

Doubling the Hangar

If you control Roaming Throne with 'Human' or 'Artificer' chosen as the creature type, Experimental Aviator's ability triggers an additional time. Instead of two Thopters, you will create four 1/1 colorless Thopter tokens when the Aviator enters the battlefield.

Sky Reinforcements

When Experimental Aviator enters the battlefield, its ability puts two Thopter tokens into play. These tokens have Flying, just like the Aviator, providing you with three separate flying blockers or attackers immediately.

Value Overwhelming

In a deck focused on 'enters' triggers, playing Solemn Simulacrum followed by Experimental Aviator ensures you are ramping your mana and filling the board with flying tokens, creating a difficult board state for your opponent to navigate.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Experimental Aviator

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Nim Deathmantle
+Ashnod's Altar
+Experimental Aviator
#1

Nim Deathmantle + Ashnod's Altar + Experimental Aviator

Infinite artifact ETBInfinite artifact tokensInfinite creature ETBInfinite creature LTB
  1. 1Activate Ashnod's Altar by sacrificing Experimental Aviator, adding {C}{C}.
  2. 2When Experimental Aviator dies, Nim Deathmantle triggers, causing you to pay {4} to return Experimental Aviator from your graveyard to the battlefield and attach Nim Deathmantle to it.
  3. 3When Experimental Aviator enters, it triggers, creating two creature tokens.
  4. 4Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}.
  5. 5Repeat.
Urza, Lord High Artificer
+Deadeye Navigator
+Experimental Aviator
#2

Urza, Lord High Artificer + Deadeye Navigator + Experimental Aviator

Infinite artifact ETBInfinite tapped artifact tokensInfinite creature ETBInfinite tapped creature tokens
  1. 1Activate Experimental Aviator by paying {1}{U}, blinking it.
  2. 2When Experimental Aviator enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
  3. 3Resolve the Deadeye Navigator trigger, repairing it and Experimental Aviator
  4. 4Resolve the Experimental Aviator trigger, creating two artifact tokens.
  5. 5Activate Urza's first ability twice by tapping two artifacts, adding {U}{U}.
  6. 6Repeat.
Eldrazi Displacer
+Ashnod's Altar
+Experimental Aviator
#3

Eldrazi Displacer + Ashnod's Altar + Experimental Aviator

Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite blinking of most creatures
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking Experimental Aviator.
  2. 2When Experimental Aviator enters, it triggers, creating two creature tokens.
  3. 3Activate Ashnod's Altar by sacrificing two creature tokens, adding {C}{C}{C}{C}.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Experimental Aviator

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Official source