Extraordinary Journey is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
How it works : Extraordinary Journey
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
No other card is named in this ruling.
02
Legal formats
standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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Meta decks with Extraordinary Journey
No archived Top 8 deck with this card yet.




