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Rules guide · Instant

False CureHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Onslaught· October 7, 2002
Carte Magic False Cure

False Cure is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

How it works : False Cure

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Beacon of Immortality
+False Cure
#1

Beacon of Immortality + False Cure

Target opponent loses the game
  1. 1Cast Beacon of Immortality by paying {5}{W}, causing target opponent to lose life equal to their life total due to False Curse.
  2. 2The opponent loses the game due to having zero or less life
False Cure
+Congregate
#2

False Cure + Congregate

Near-infinite lifeloss for target opponent
  1. 1Cast False Cure by paying {B}{B}.
  2. 2Cast Congregate by paying {3}{W}, causing an opponent to gain 2 life for each creature on the battlefield.
  3. 3False Cure triggers, causing the opponent to lose life equal to twice the life they gained.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Meta decks with False Cure

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Official source