Faramir, Prince of Ithilien is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Complete guide
Faramir, Prince of Ithilien is a strategic commander that forces your opponents into a difficult dilemma. By placing a delayed trigger on an opponent, you guarantee yourself value regardless of whether they choose to engage in combat or hold back.
A Delayed Reward
Faramir's ability triggers at the beginning of your end step. You choose an opponent, which sets up a delayed triggered ability that will check the game state during that specific opponent's next end step. This means the benefit doesn't happen immediately on your turn, but rather after your opponent has had their chance to move.
The Binary Choice
When the chosen opponent's end step begins, the game checks if they attacked you during their turn. If they did not declare any creatures as attackers against you, you draw a card. If they did attack you with at least one creature, you create three 1/1 white Human Soldier creature tokens instead. Note that attacking a planeswalker you control or a battle you are protecting does not count as attacking you.
Strategic Timing
Because the ability triggers on your end step, Faramir must be on the battlefield for the initial trigger to happen. However, once the delayed trigger is created and 'attached' to the opponent's turn, Faramir does not need to remain on the battlefield for you to get your card or your tokens later.
Interaction examples
If you have Roaming Throne on the battlefield naming 'Human', Faramir's end step ability triggers twice. You can choose the same opponent twice or two different opponents. This results in two delayed triggers. On the chosen players' end steps, you could potentially draw two cards, create six Human Soldier tokens, or get one of each depending on their attacks.
During your end step, you target an opponent who only has a Solemn Simulacrum. On their turn, they decide not to attack because they don't want to risk their creature. At the beginning of their end step, Faramir's delayed trigger checks the turn history, sees no attacks were made against you, and you draw a card.
An opponent decides to attack you to prevent you from drawing extra cards. During their end step, the condition 'if they didn't attack you' is false. As a result, you create three 1/1 white Human Soldier creature tokens, providing you with a fresh line of blockers for the next round of play.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Faramir, Prince of Ithilien
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Attacking a planeswalker you control or battle you're protecting doesn't count as attacking you.
No other card is named in this ruling.
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Meta decks with Faramir, Prince of Ithilien







Faramir, Prince of Ithilien
Roaming Throne
Solemn Simulacrum
Human Soldier