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Rules guide · Instant // Sorcery

Farm // MarketHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander 2019· August 23, 2019
Carte Magic Farm // Market

Farm // Market is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Destroy target attacking or blocking creature. Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.

Complete guide

Farm // Market is a versatile split card that offers defensive utility and late-game card filtering through the Aftermath keyword. By combining a white removal spell with a blue looting effect, this card ensures you have options both on the battlefield and from the graveyard.

What It Does

Farm // Market is a split card with two distinct halves. The top half, Farm, is a white instant that destroys an attacking or blocking creature. The bottom half, Market, is a blue sorcery with Aftermath, which allows you to cast it only from your graveyard to draw two cards and then discard two cards. Once Market is cast from the graveyard, the card is exiled regardless of whether the spell resolves or is countered.

How It Resolves

When you cast Farm, you must choose a legal target that is currently in combat as an attacker or blocker. If the target is legal upon resolution, the creature is destroyed and Farm is put into your graveyard. From the graveyard, you may cast Market by paying its mana cost. As soon as you begin casting Market, it moves to the stack, preventing opponents from using graveyard exile effects to stop it. Upon resolution, you draw two cards first, then choose two cards from your hand to discard.

Common Mistakes

A common misconception involves the card's characteristics while it is in your hand or graveyard. While not on the stack, Farm // Market has a mana value of 5 (the sum of both halves) and is both an instant and a sorcery. You cannot cast Market from your hand; it must be in the graveyard to use the Aftermath ability. Additionally, remember that while you can choose to discard the cards you just drew with Market, you must discard exactly two cards if you have two or more in hand.

When to Play It

Farm is best used during your opponent's declare blockers step or your own combat phase to remove problematic creatures. Because Market has Aftermath, it provides excellent value after a board wipe or when you are searching for specific combo pieces. It is particularly effective in decks that benefit from having specific card types in the graveyard or those that can mitigate the discard cost.

Interaction examples

Casting Market with Alternative Costs

If you have Farm // Market in your hand, it is considered both a white and a blue card. Because it is a blue card, you may exile it from your hand to pay the alternative cost of Force of Will to counter a spell.

Changing the Target of Farm

When you cast Farm targeting an opponent's attacking creature, that opponent can respond with Misdirection. Since Farm is a spell with a single target, they can change the target to any other legal attacking or blocking creature, including one of your own attackers.

Pitching to Blue Spells

Because Farm // Market is a blue card in all zones other than the stack (where it depends on which half is cast), you can use it as the 'blue card' requirement for Misdirection. This allows you to protect your board state even if you don't have the mana to cast either half of the split card.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Farm // Market

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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