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Rules guide · Sorcery

Fast ForwardHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Teenage Mutant Ninja Turtles Eternal· March 6, 2026
Carte Magic Fast Forward

Fast Forward is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell costs {1} less to cast for each opponent you attacked this turn. Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Complete guide

Fast Forward is a powerful red sorcery that punishes your opponents for leaving themselves open to your aggression. By attacking multiple foes, you can drastically reduce the cost of this spell to manipulate the entire battlefield. This card is perfect for turning the tide of combat in multiplayer games by forcing your enemies to fight each other.

A Discount for Aggression

Fast Forward features a cost-reduction ability that tracks how many different opponents you attacked during your turn. Note that you don't need to have dealt damage or successfully hit the player; you simply need to have declared at least one creature as an attacking creature against that opponent. In a standard four-player game, attacking all three opponents allows you to cast this spell for just {1}{R}.

Understanding Goad

When Fast Forward resolves, all creatures your opponents control become goaded until your next turn. This creates two requirements: the creature must attack each combat if able, and it must attack a player other than you if able. If a goaded creature cannot attack another player (perhaps because you are the only other player left in the game), it must still attack you if it is able to attack at all.

Common Pitfalls

A common mistake is thinking the mana value of Fast Forward changes based on the discount. Regardless of how much mana you actually pay, the mana value remains 5. Additionally, remember that goad is an effect on the creature, not an ability it gains. Even if a creature loses all abilities (like being turned into a Frog), it remains goaded and must still attack your other opponents if possible.

When to Fast Forward

The best time to cast this spell is during your post-combat main phase. Since the cost reduction relies on having already attacked, you want to swing with your creatures first, then use Fast Forward to ensure your opponents' creatures are forced to attack someone else on their own upcoming turns, leaving you safe while they dwindle their resources.

Interaction examples

Fueling the Chaos

In a multiplayer game, you can cast Mana Geyser to generate a massive amount of red mana based on your opponents' tapped lands. You then use that mana to cast Fast Forward after your combat phase. This sequence allows you to ignore the cost reduction if you already have plenty of mana, ensuring that every creature on the board is forced into the fray.

Clearing the Path

If your opponents have a mix of small and large creatures, you can first cast Chandra's Ignition targeting a high-power creature you control. This will wipe out the smaller creatures and deal damage to your opponents. Afterwards, you cast Fast Forward. Because you dealt damage to opponents with the Ignition, the cost is not reduced (since you didn't 'attack'), but the remaining large creatures that survived the blast are now forced to attack each other instead of you.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fast Forward

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Fast Forward's first ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

    No other card is named in this ruling.

02

Legal formats

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