Fear of Abduction is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
How it works : Fear of Abduction
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
If there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything.
No other card is named in this ruling.
02
Legal formats
standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
Commentaires
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Meta decks with Fear of Abduction
No archived Top 8 deck with this card yet.




