Feeling of Dread is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Tap up to two target creatures. Flashback(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Complete guide
Feeling of Dread is a versatile defensive tool that excels at disrupting your opponent's combat plans. By allowing you to neutralize two threats for a low cost, it provides crucial breathing room in fast-paced games. Its inclusion of the Flashback keyword ensures that you can utilize this effect twice, even if the card was discarded or milled earlier.
What it Does
Feeling of Dread allows you to target up to two creatures and tap them. Because it targets 'up to two,' you can choose zero, one, or two creatures as targets. Once the spell resolves, the chosen creatures are turned sideways, preventing them from attacking if cast before the declare attackers step, or preventing them from using abilities that require tapping.
How it Resolves Step by Step
First, you cast the spell and choose your targets. When the spell resolves, it checks if the targets are still legal. If you chose two targets and one becomes illegal (for example, if it gains Hexproof), the remaining legal target is still tapped. If you cast it via Flashback, you pay the blue mana cost instead of the white mana cost. Upon leaving the stack—whether it resolves successfully or is countered—the card is moved to the exile zone instead of the graveyard.
Common Mistakes
A common mistake is forgetting that Flashback changes where the card goes regardless of how it leaves the stack. Even if a spell with Flashback is countered, it still goes to exile. Additionally, remember that the mana value of the spell remains 2 based on its original mana cost (1W), even when you are paying the Flashback cost (1U).
When to Play It
The most effective time to cast Feeling of Dread is during the Beginning of Combat step. This prevents your opponent's creatures from being declared as attackers. Since it is an instant, you can also use it at the end of your opponent's turn to ensure their blockers are tapped down for your upcoming turn.
Interaction examples
If your opponent attacks with four creatures, you can cast Feeling of Dread to tap two of them before attackers are declared. Then, you can use Swords to Plowshares on a third and Path to Exile on a fourth, effectively neutralizing an entire army in a single turn cycle.
After you have cast Feeling of Dread once and it is in your graveyard, you can cast it again for its Flashback cost of 1U. Even if your opponent responds by using Swords to Plowshares to exile one of your creatures, Feeling of Dread will continue to resolve and tap its remaining target before being exiled itself.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Feeling of Dread
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
No other card is named in this ruling.
- #2· Wizards of the Coast
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
No other card is named in this ruling.
- #3· Wizards of the Coast
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
No other card is named in this ruling.
- #5· Wizards of the Coast
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
No other card is named in this ruling.
- #6· Wizards of the Coast
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
No other card is named in this ruling.
- #7· Wizards of the Coast
If Feeling of Dread targets two creatures, and one of them is an illegal target by the time Feeling of Dread resolves, the other creature will still be tapped.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Feeling of Dread
No archived Top 8 deck with this card yet.



Swords to Plowshares
Path to Exile