Felhide Spiritbinder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Inspired — Whenever this creature becomes untapped, you may pay. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
How it works : Felhide Spiritbinder
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
No other card is named in this ruling.
- #2· Wizards of the Coast
Inspired abilities don’t trigger when the creature enters the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
The token copies exactly what was printed on the original creature (except that the copy is also an enchantment) and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #4· Wizards of the Coast
If the copied creature has
in its mana cost, X is considered to be zero.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
Card named in this ruling
- #6· Wizards of the Coast
If the copied creature is a token, the token created by Felhide Spiritbinder copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
No other card is named in this ruling.
- #7· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
No other card is named in this ruling.
- #8· Wizards of the Coast
If another creature becomes or enters the battlefield as a copy of the token, that creature won’t have haste and you won’t exile it. However, if Felhide Spiritbinder creates multiple tokens due to a replacement effect (like the one Doubling Season creates), each of those tokens will have haste and you’ll exile each of them.
Card named in this ruling
- #9· Wizards of the Coast
Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
No other card is named in this ruling.
- #10· Wizards of the Coast
If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Felhide Spiritbinder + Ondu Spiritdancer
- 1During your untap step, Felhide Spiritbinder is untapped.
- 2During your upkeep step, Felhide Spiritbinder triggers, causing you to pay
to create a token copy of Ondu Spiritdancer with haste.
- 3When the token Ondu Spiritdancer enters the battlefield, the nontoken Ondu Spiritdancer triggers, causing you to create a copy of the Ondu Spiritdancer token.
- 4When the new token Ondu Spiritdancer enters the battlefield, the previous token Ondu Spiritdancer triggers, causing you to create a copy of the new Ondu Spiritdancer token.
- 5Repeat step 4.
Felhide Spiritbinder + Village Bell-Ringer + Viridian Longbow
- 1Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
- 2Activate any number of creatures you control by tapping them, adding at least
.
- 3Cast Village Bell-Ringer by paying
.
- 4Village Bell-Ringer enters the battlefield, untapping all creatures you control.
- 5Felhide Spiritbender triggers, holding priority, activate any number of creatures you control by tapping them, adding at least
.
- 6Resolve the Felhide Spiritbender trigger, causing you to pay
to create a token copy of Village Bell-Ringer with haste.
- 7The token Village Bell-RInger enters the battlefield, triggering its ability.
- 8Holding priority, activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
Felhide Spiritbinder + Intruder Alarm + Priest of Urabrask + Viridian Longbow
- 1Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
- 2Cast Priest of Urabrask by paying
.
- 3Priest of Urabrask enters the battlefield, triggering itself and Intruder Alarm.
- 4Resolve the Priest of Urabrask trigger, adding
.
- 5Resolve the Intruder Alarm trigger, untapping all creatures.
- 6Felhide Spiritbinder triggers, holding priority, activate it by tapping it, dealing 1 damage to any target.
- 7Resolve the Felhide Spiritbinder trigger, causing you to pay
to create a token copy of Priest of Urabrask with haste.
- 8Repeat from step 3.
Felhide Spiritbinder + Sky Hussar + Fire Whip
- 1Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
- 2Activate any number of creatures you control by tapping them, adding at least
.
- 3Cast Sky Hussar by paying
.
- 4Sky Hussar enters the battlefield, untapping all creatures you control.
- 5Felhide Spiritbender triggers, holding priority, activate any number of creatures you control by tapping them, adding at least
.
- 6Resolve the Felhide Spiritbender trigger, causing you to pay
to create a token copy of Sky Hussar with haste.
- 7The token Sky Hussar enters the battlefield, triggering its ability.
- 8Holding priority, activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
Medomai the Ageless + Identity Thief + Felhide Spiritbinder
- 1Declare Medomai the Ageless and Felhide Spiritbinder as attackers.
- 2When Medomai the Ageless deals combat damage to a player, it triggers, causing you to take an extra turn after this one.
- 3When Felhide Spiritbinder untaps in your next extra turn's untap step, it triggers, allowing you to pay
to create a token copy of Identity Thief with haste.
- 4Declare the Identity Thief token and Felhide Spiritbinder as attackers.
- 5The Identity Thief token triggers, exiling Medomai the Ageless, becoming a copy of Medomai the Ageless until end of turn, and creating a delayed triggered ability.
- 6When the Identity Thief token deals combat damage to a player, it triggers, causing you to take an extra turn after this one.
- 7At the beginning of your end step, the delayed triggered ability from step 5 triggers, returning Medomai the Ageless from exile to the battlefield.
- 8Let the Identity Thief token die to the legend rule.
Felhide Spiritbinder + Intruder Alarm + Burning-Tree Emissary + Arcane Teachings
- 1Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
- 2Cast Burning-Tree Emissary by paying
.
- 3When Burning-Tree Emissary enters the battlefield, it and Intruder Alarm trigger.
- 4Resolve the Burning-Tree Emissary trigger, adding
.
- 5Resolve the Intruder Alarm trigger, untapping all creatures.
- 6Felhide Spiritbinder triggers, holding priority, activate it by tapping it, dealing 1 damage to any target.
- 7Resolve the Felhide Spiritbinder trigger, causing you to pay
to create a token copy of Burning-Tree Emissary with haste.
- 8Repeat from step 3.
Felhide Spiritbinder + Freed from the Real + Peregrine Drake
- 1Activate up to five lands by tapping them, adding at least
.
- 2Activate Freed from the Real's first ability by paying
, tapping Felhide Spiritbinder.
- 3Activate Freed from the Real's second ability by paying
, untapping Felhide Spiritbinder.
- 4Felhide Spiritbinder triggers, causing you to pay
to create a token copy of Peregrine Drake with haste.
- 5The token Peregrine Drake enters the battlefield, untapping up to five lands.
- 6Repeat.
Felhide Spiritbinder + Intruder Alarm + Priest of Urabrask + Hypervolt Grasp
- 1Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
- 2Cast Priest of Urabrask by paying
.
- 3Priest of Urabrask enters the battlefield, triggering itself and Intruder Alarm.
- 4Resolve the Priest of Urabrask trigger, adding
.
- 5Resolve the Intruder Alarm trigger, untapping all creatures.
- 6Felhide Spiritbinder triggers, holding priority, activate it by tapping it, dealing damage equal to its power to any target.
- 7Resolve the Felhide Spiritbinder trigger, causing you to pay
to create a token copy of Priest of Urabrask with haste.
- 8Repeat from step 3.
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Meta decks with Felhide Spiritbinder
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