Feral Ghoul is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.
How it works : Feral Ghoul
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.
No other card is named in this ruling.
- #2· Wizards of the Coast
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
No other card is named in this ruling.
- #3· Wizards of the Coast
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
No other card is named in this ruling.
- #4· Wizards of the Coast
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
No other card is named in this ruling.
- #5· Wizards of the Coast
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
No other card is named in this ruling.
- #6· Wizards of the Coast
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
No other card is named in this ruling.
- #7· Wizards of the Coast
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
No other card is named in this ruling.
- #8· Wizards of the Coast
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Feral Ghoul + Animation Module + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing an additional creature, adding
.
- 2When the creature dies, Feral Ghoul's first ability triggers, putting a +1/+1 counter on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Repeat.
- 5Once you have infinite +1/+1 counters on Feral Ghoul, you may sacrifice it to give opponents infinite rad counters, which will cause them to mill their library and lose a large amount of life during their next precombat main phase.
Feral Ghoul + Animation Module + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing an additional creature, adding
.
- 2When the creature dies, Feral Ghoul's first ability triggers, putting a +1/+1 counter on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Repeat.
- 5Once you have infinite +1/+1 counters on Feral Ghoul, you may sacrifice it to give opponents infinite rad counters, which will cause them to mill their library and lose a large amount of life during their next precombat main phase.
Feral Ghoul + Animation Module + Thermopod
- 1Activate Thermopod by sacrificing an additional creature, adding at least one mana.
- 2When the creature dies, Feral Ghoul's first ability triggers, putting a +1/+1 counter on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Repeat.
- 5Once you have infinite +1/+1 counters on Feral Ghoul, you may sacrifice it to give opponents infinite rad counters, which will cause them to mill their library and lose a large amount of life during their next precombat main phase.
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Meta decks with Feral Ghoul
No archived Top 8 deck with this card yet.








