Force of Vigor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
Complete guide
Force of Vigor is a powerful green utility spell that provides efficient interaction against artifact and enchantment-heavy decks. Its flexibility lies in its ability to be cast for zero mana, provided you are willing to sacrifice card advantage during an opponent's turn. Whether you are paying its full cost or exiling a card, it remains a premier answer to multiple threats at once.
Natural Destruction at Any Time
Force of Vigor allows you to destroy up to two target artifacts and/or enchantments. Because it says "up to two," you can choose zero, one, or two targets as you cast the spell. This makes it incredibly versatile, allowing you to wipe out a single problematic piece or clear two different targets belonging to different players in a multiplayer game.
The Alternative Cost Mechanics
To cast Force of Vigor without paying its mana cost, two conditions must be met: it must not be your turn, and you must exile a green card from your hand. This is an alternative cost. If you choose this path, you still follow all other timing rules for an instant. Note that you cannot use other alternative costs, such as 'casting without paying its mana cost' from other effects, in conjunction with this ability.
Resolution Step-by-Step
First, you announce the spell and choose your targets (up to two artifacts or enchantments). Second, you choose whether to pay the mana cost of {2}{G}{G} or exile a green card from your hand if it is an opponent's turn. Once the spell resolves, all chosen targets that are still legal are destroyed simultaneously. If a target becomes illegal (for example, it gains Hexproof), the remaining legal target is still destroyed.
Strategic Considerations
A common mistake is trying to exile Force of Vigor itself to pay for its own alternative cost; this is not possible as the card must be on the stack to be cast, and you must exile a green card remaining in your hand. When deciding when to play it, remember that using the alternative cost results in a two-for-two trade in terms of card parity (you lose Force of Vigor and the exiled card to destroy two enemy permanents).
Interaction examples
If your opponent controls two powerful enchantments, you can cast Force of Vigor targeting both. Even if one is sacrificed in response, the other will still be destroyed upon resolution.
On an opponent's turn, you can cast Force of Vigor by exiling Return of the Wildspeaker from your hand. This allows you to destroy two artifacts without spending any mana, keeping your lands untapped for other spells like Beast Within.
If you have both cards in hand, you might choose to cast Force of Vigor for its mana cost during your own turn to save your other green cards. Later, on the opponent's turn, you can use Beast Within to destroy a creature, as Force of Vigor cannot target creatures.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Force of Vigor
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Force of Vigor
No archived Top 8 deck with this card yet.



Return of the Wildspeaker
Beast Within