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Rules guide · Enchantment

Forced FruitionHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Lorwyn· October 12, 2007
Carte Magic Forced Fruition

Forced Fruition is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever an opponent casts a spell, that player draws seven cards.

Complete guide

Forced Fruition is a high-stakes enchantment that turns every action your opponent takes into a massive influx of resources. While drawing cards is usually a benefit, this card threatens to empty an opponent's library at an alarming rate. It transforms every small spell into a potential game-ending event.

What It Does

Forced Fruition has a simple but devastating triggered ability: whenever an opponent casts any spell, they must draw seven cards. This effect is mandatory; the opponent cannot choose to skip the draw. It affects every spell type, including creatures, instants, sorceries, artifacts, enchantments, and planeswalkers.

How It Resolves

The ability triggers as soon as the opponent finishes the process of casting a spell. The trigger is put on the stack on top of that spell. This means the opponent will draw their seven cards before their original spell actually resolves. If multiple spells are cast, each one will create a separate trigger for seven cards.

Common Mistakes

A common misconception is that the draw is optional because 'drawing cards is good.' According to the official rulings, the opponent must draw seven cards. Another mistake is forgetting that the draw happens even if the opponent's spell is countered; the act of casting the spell is what triggers Forced Fruition, not the spell's successful resolution.

When to Play It

This card is best utilized in 'Mill' strategies or control decks that can survive the opponent having a full hand. Since an average deck only has 60 cards, an opponent only needs to cast about seven or eight spells before they risk losing the game by being unable to draw from an empty library.

Interaction examples

Doubling the Casts

If your opponent controls Reflections of Littjara and casts a spell of the chosen type, both the original spell and the Reflections trigger go on the stack. Forced Fruition triggers only for the 'cast' spell, forcing a 7-card draw. The copy created by Reflections is not 'cast', so it does not trigger Forced Fruition a second time.

The Creature Combo

When an opponent casts a creature spell of the type chosen for Kindred Discovery, Forced Fruition triggers immediately. The opponent draws seven cards first. Then, once the creature spell resolves and enters the battlefield, Kindred Discovery triggers, forcing them to draw an additional card. This combination accelerates the rate at which their library disappears.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Forced Fruition

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Yes, the opponent draws seven cards. It’s not optional.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredh
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Meta decks with Forced Fruition

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