← MTG Rules

Rules guide · Enchantment

Founding of OmashuHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Avatar: The Last Airbender Eternal· November 21, 2025
Carte Magic Founding of Omashu

Founding of Omashu is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Ally creature tokens. II — You may discard a card. If you do, draw a card. III — Creatures you control get +1/+0 until end of turn.

Complete guide

Founding of Omashu is a versatile red Saga that helps you build a board presence while refining your hand. This enchantment tells the story of the city's creation through three distinct chapters, starting with token generation and ending with a combat boost. It is an excellent choice for decks that care about creature numbers and graveyard synergies.

A Multi-Stage Journey

Like all Sagas, Founding of Omashu enters the battlefield with a lore counter, triggering its first ability immediately. You will add another counter at the beginning of each of your precombat main phases (specifically after your draw step). Once the third chapter resolves, you must sacrifice the Saga.

Step-by-Step Resolution

In Chapter I, two 1/1 white Ally creature tokens are created simultaneously. In Chapter II, you choose whether to discard a card; you only draw if a card was actually discarded. Finally, Chapter III provides a global power buff of +1/+0 to all creatures you control at the moment the ability resolves.

Common Mistakes to Avoid

A common error is forgetting that Chapter III only affects creatures you already control when the ability resolves. Any creature that enters the battlefield later in the turn will not receive the +1/+0 bonus. Additionally, the discard in Chapter II is optional; you cannot draw a card if you have an empty hand and cannot discard.

Strategic Timing

Because Chapter III occurs at the start of your main phase, it perfectly sets up your combat step. The Ally tokens created by Chapter I are also relevant for any tribal synergies or 'enters the battlefield' triggers you might have active on the board.

Interaction examples

Explosive Entrances

When Founding of Omashu enters the battlefield and its Chapter I ability resolves, you create two Ally tokens. Because two creatures entered at once, Impact Tremors triggers twice, dealing a total of 2 damage to each opponent immediately.

Fueling the Graveyard

During Chapter II, you can choose to discard a card to draw a card. By discarding a high-value spell, you put it into your graveyard where Underworld Breach can allow you to cast it later using the Escape keyword, turning the discard cost into a strategic advantage.

Token Synergy

Chapter I specifically creates Ally tokens. If you have other cards that care about the Ally creature type, these tokens will trigger those abilities. Even without other cards, these two 1/1 creatures will become 2/1 attackers when Chapter III eventually triggers two turns later.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Founding of Omashu

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

02

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Founding of Omashu

No archived Top 8 deck with this card yet.

Explore the meta
Official source