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Fractal MascotHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Secrets of Strixhaven· April 24, 2026
Carte Magic Fractal Mascot

Fractal Mascot is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Trample When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Complete guide

Fractal Mascot is a versatile Simic creature that provides both a powerful offensive threat and a significant tempo swing. With its ability to lock down an opponent's best defender, this Fractal Elk ensures your path to victory is clear while threatening massive trample damage.

A Stampede with a Sting

Fractal Mascot is a six-mana creature with Trample that features a powerful enter-the-battlefield ability. When it arrives, you choose one target creature controlled by an opponent. That creature is immediately tapped, and a stun counter is placed upon it. This ensures the creature stays out of the fray for an extended period, as the stun counter will be removed instead of the creature untapping during its controller's next untap step.

The Mechanics of Stun Counters

The resolution follows a strict sequence: first, the creature enters the battlefield, then its triggered ability is put on the stack. Upon resolution, the target creature is tapped (if it isn't already) and receives a stun counter. Stun counters act as a replacement effect: the next time that permanent would become untapped for any reason—whether by a spell or the turn-based untap step—one stun counter is removed instead of the permanent untapping.

When to Deploy the Mascot

Since the Mascot costs six mana, it is often a top-end finisher. You should play it when your opponent has a single large blocker that prevents you from attacking. Because the ability triggers on entry, it is also a prime candidate for 'blink' or 'flicker' effects to repeatedly lock down the board. Remember that you must target a creature an opponent controls; you cannot target your own creatures to remove them from combat or protect them.

Common Pitfalls

A common mistake is thinking a stun counter prevents a creature from being untapped by spells or abilities. In reality, the stun counter simply consumes the 'untap' event. If a creature has two stun counters, it will take two separate untapping events to clear them before the creature can actually stand back up. Also, note that if the target creature is already tapped, you still put the stun counter on it.

Interaction examples

Locking Down a Horror

Your opponent controls a Hullbreaker Horror, which threatens to return your spells to your hand. You cast Fractal Mascot. When it enters, its ability targets the Hullbreaker Horror. The Horror becomes tapped and gains a stun counter. Even if your opponent casts a spell on their turn, the Horror is tapped and cannot block your Mascot. During their next untap step, the Horror remains tapped, and the stun counter is removed.

Bypassing Constant Untapping

If your opponent controls a Seedborn Muse, their permanents untap every turn. You play Fractal Mascot targeting their most dangerous creature. When the next player's untap step begins, the Muse attempts to untap the creature. Instead of untapping, the stun counter is removed. The creature remains tapped until the following player's untap step (or another untap effect occurs).

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fractal Mascot

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduel
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