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Rules guide · Creature

Seedborn MuseHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Tarkir: Dragonstorm Commander· April 11, 2025
Carte Magic Seedborn Muse

Seedborn Muse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Untap all permanents you control during each other player's untap step.

Complete guide

Seedborn Muse is a powerhouse in multiplayer formats, ensuring that your resources are always available. By allowing you to untap every permanent you control on your opponents' turns, it effectively multiplies your mana and utility for every round of play.

What It Does

Seedborn Muse has a static ability that modifies the untap step of every other player. Instead of just the active player untapping their cards, you also untap all permanents you control. This includes lands, creatures, artifacts, and enchantments, regardless of their status.

How It Resolves

The effect happens automatically during the untap step of each opponent. This is not a triggered ability, so it does not use the stack and cannot be responded to. If you have multiple cards with this effect, they are redundant; your permanents simply untap once during that step. Note that you have no choice in the matter; all eligible permanents you control will untap.

Common Mistakes and Restrictions

A common misconception is that Seedborn Muse bypasses all 'does not untap' effects. While it bypasses effects that specifically mention 'its controller's untap step,' it will not untap permanents affected by general restrictions, such as a permanent with a stun counter or an effect stating it 'doesn't untap during untap steps.'

When to Play It

This card is best utilized in decks with high-cost instant-speed spells or mana sinks. Because it refreshes your mana every turn, you can cast threats on your turn and still have full mana for counterspells or activated abilities during each opponent's turn.

Interaction examples

Accelerating Land Value

If you play Solemn Simulacrum and search for a basic land, that land enters the battlefield tapped. However, once your opponent's untap step begins, Seedborn Muse will untap that new land immediately, allowing you to use it for mana much sooner than usual.

Type Synergy and Static Effects

If you name 'Spirit' for Roaming Throne, it will not affect Seedborn Muse because the Muse's ability is a static ability, not a triggered one. However, both cards work excellently together as Golems; Seedborn Muse will ensure Roaming Throne is untapped and ready to use its Ward protection or block during every opponent's combat phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Seedborn Muse

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    All your permanents untap during each other player's untap step. You have no choice about what untaps.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Other effects can prevent a permanent from untapping during an untap step. You do need to look carefully, however, as many effects say that the permanent does not untap during its controller's untap step, and this card's ability occurs during other players' untap steps. If a card does say this, then Seedborn Muse can untap it. But some other abilities are not written this way and can still prevent a card from untapping.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Isochron Scepter
+Silence
+Seedborn Muse
+Teferi, Time Raveler
#1

Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler

Opponents can't cast spellsLock
  1. 1On each opponent upkeep activate Isochron Scepter to cast Silence, preventing your opponent from casting spells.
  2. 2Seedborn Muse untaps both Isochron Scepter and the mana required to activate it each turn.
  3. 3Teferi, Time Raveler prevents your opponent from playing spells at instant speed before you are able to cast Silence or in response to Silence.
Stormtide Leviathan
+Choke
+Seedborn Muse
#2

Stormtide Leviathan + Choke + Seedborn Muse

Lands do not untapLands your opponents control do not untapLockMass Land Denial
  1. 1Stormtide makes everything an island, choke prevents them from untapping.
  2. 2Seedborn muse can untap your lands.
Isochron Scepter
+Orim's Chant
+Seedborn Muse
+Teferi, Time Raveler
#3

Isochron Scepter + Orim's Chant + Seedborn Muse + Teferi, Time Raveler

Opponents can't attackOpponents can't cast spellsLock
  1. 1On each opponent upkeep activate Isochron Scepter to cast Orim's Chant targeting the player who's turn it is, preventing them from casting spells that turn.
  2. 2Seedborn Muse untaps both Isochron Scepter and the mana required to activate it each turn.
  3. 3Teferi, Time Raveler prevents your opponent from playing spells at instant speed before you are able to cast Orim's Chant or in response to Orim's Chant.
  4. 4You may also pay the kicker cost to prevent them from attacking.
Kill Switch
+Mycosynth Lattice
+Seedborn Muse
#4

Kill Switch + Mycosynth Lattice + Seedborn Muse

Permanents your opponents control do not untapLockMass Land Denial
  1. 1Activate Kill Switch by paying {2} and tapping Kill Switch, tapping all other permanents.
  2. 2Untap all permanents you control during each opponent's untap step due to Seedborn Muse.
  3. 3The opponent's permanents do not untap during the untap step due to Kill Switch.
  4. 4On each opponent's turn except the turn before yours in turn order, activate Kill Switch by paying {2} and tapping Kill Switch, tapping all other permanents.
  5. 5Untap as normal on your untap step.
  6. 6Repeat.
Isochron Scepter
+Silence
+Seedborn Muse
+Teferi, Mage of Zhalfir
#5

Isochron Scepter + Silence + Seedborn Muse + Teferi, Mage of Zhalfir

Opponents can't cast spellsLock
  1. 1On each opponent upkeep activate Isochron Scepter to cast Silence, preventing your opponent from casting spells.
  2. 2Seedborn Muse untaps both Isochron Scepter and the mana required to activate it each turn.
  3. 3Teferi, Mage of Zhalfir prevents your opponent from playing spells at instant speed before you are able to cast Silence or in response to Silence.
Isochron Scepter
+Orim's Chant
+Seedborn Muse
+Teferi, Mage of Zhalfir
#6

Isochron Scepter + Orim's Chant + Seedborn Muse + Teferi, Mage of Zhalfir

Opponents can't attackOpponents can't cast spellsLock
  1. 1On each opponent upkeep activate Isochron Scepter to cast Orim's Chant targeting the player who's turn it is, preventing them from casting spells that turn.
  2. 2Seedborn Muse untaps both Isochron Scepter and the mana required to activate it each turn.
  3. 3Teferi, Mage of Zhalfir prevents your opponent from playing spells at instant speed before you are able to cast Orim's Chant or in response to Orim's Chant.
  4. 4You may also pay the kicker cost to prevent them from attacking.
Time Stop
+Narset's Reversal
+Isochron Scepter
+Seedborn Muse
#7

Time Stop + Narset's Reversal + Isochron Scepter + Seedborn Muse

Infinite turnsLock
  1. 1During your opponent's upkeep step, Seedborn Muse untaps all permanents you control.
  2. 2Cast Time Stop.
  3. 3With Time Stop on the stack, activate Isochron Scepeter, casting a copy of Narset's Reversal.
  4. 4Copy Time Stop with Narset's Reversal, returning Time Stop to your hand and ending the turn.
  5. 5Repeat on each opponent's turn.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpremodernpredh
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