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Rules guide · Legendary Creature

Teferi, Mage of ZhalfirHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Time Spiral Remastered· March 19, 2021
Carte Magic Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

How it works : Teferi, Mage of Zhalfir

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    While you control Teferi, you may exile creature cards in your hand with suspend any time you could cast an instant.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a spell on the stack has split second while you control Teferi, you can't suspend creature cards since split second stops you from casting them, even though suspending them is a special action.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Teferi's last ability means that in order for an opponent to cast a spell, it must be that opponent's turn, during a main phase, and the stack must be empty. This is true even if a rule or effect allows a sorcery to be cast at another time.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a spell or ability lets an opponent cast a spell as part of its effect (such as suspend and rebound do), that opponent can't cast that spell since the resolving ability is still on the stack. This is true even if the spell is an instant.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect allows an opponent to cast spells any time they could cast an instant (for example, if your opponent also controls Teferi), the restriction of Teferi's last ability takes precedence over that permission.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Teferi, Mage of Zhalfir
+Knowledge Pool
#1

Teferi, Mage of Zhalfir + Knowledge Pool

Exile all spells opponents cast from their handsLock
  1. 1Because of Teferi, opponent can only cast spells whenever they could cast a sorcery.
  2. 2Whenever they cast a spell from their hand, Knowledge Pool triggers, exiling that spell.
  3. 3The opponent cannot cast the spell as permitted by Knowledge Pool due to Teferi.
Teferi, Mage of Zhalfir
+Omen Machine
#2

Teferi, Mage of Zhalfir + Omen Machine

Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
  1. 1Players cannot draw cards due to Omen Machine.
  2. 2At the beginning of each player's draw step, Omen Machnie triggers, exiling the top card of that player's library and allowing them to cast it, if able.
  3. 3Teferi only allows opponent to cast spells at sorcery speed, thus forbidding them from playing the card exiled by Omen Machine, unless it is a land card.
Teferi, Mage of Zhalfir
+Possibility Storm
#3

Teferi, Mage of Zhalfir + Possibility Storm

Exile all spells opponents cast from their handsOpponents can't play cards exiled by Possibility StormLock
  1. 1When an opponent casts a card from their hand, Possibility Storm will exile it.
  2. 2Teferi only allows opponent to cast spells at sorcery speed, thus forbidding them from playing any spells allowed by Possibility Storm.
Isochron Scepter
+Silence
+Seedborn Muse
+Teferi, Mage of Zhalfir
#4

Isochron Scepter + Silence + Seedborn Muse + Teferi, Mage of Zhalfir

Opponents can't cast spellsLock
  1. 1On each opponent upkeep activate Isochron Scepter to cast Silence, preventing your opponent from casting spells.
  2. 2Seedborn Muse untaps both Isochron Scepter and the mana required to activate it each turn.
  3. 3Teferi, Mage of Zhalfir prevents your opponent from playing spells at instant speed before you are able to cast Silence or in response to Silence.
Rootha, Mercurial Artist
+Brass's Bounty
+Teferi, Mage of Zhalfir
#5

Rootha, Mercurial Artist + Brass's Bounty + Teferi, Mage of Zhalfir

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Brass's Bounty by paying {6}{R}.
  2. 2Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Brass's Bounty.
  3. 3Resolve the Brass's Bounty copy, creating at least six Treasure tokens.
  4. 4Activate five Treasure tokens by tapping and sacrificing them, adding {3}{U}{R}.
  5. 5Cast Rootha by paying {1}{U}{R}.
  6. 6Repeat from step 2.
Isochron Scepter
+Orim's Chant
+Seedborn Muse
+Teferi, Mage of Zhalfir
#6

Isochron Scepter + Orim's Chant + Seedborn Muse + Teferi, Mage of Zhalfir

Opponents can't attackOpponents can't cast spellsLock
  1. 1On each opponent upkeep activate Isochron Scepter to cast Orim's Chant targeting the player who's turn it is, preventing them from casting spells that turn.
  2. 2Seedborn Muse untaps both Isochron Scepter and the mana required to activate it each turn.
  3. 3Teferi, Mage of Zhalfir prevents your opponent from playing spells at instant speed before you are able to cast Orim's Chant or in response to Orim's Chant.
  4. 4You may also pay the kicker cost to prevent them from attacking.
Glen Elendra Pranksters
+Teferi, Mage of Zhalfir
+Memnite
+Ornithopter
#7

Glen Elendra Pranksters + Teferi, Mage of Zhalfir + Memnite + Ornithopter

Infinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTB
  1. 1During an opponent's turn, cast the {0}-cost creature in your hand by paying {0}.
  2. 2Glen Elendra Pranksters triggers, returning the other {0}-cost creature from the battlefield to your hand.
  3. 3Resolve the spell from step 1.
  4. 4Repeat.
Rootha, Mercurial Artist
+Seething Song
+Storm-Kiln Artist
+Teferi, Mage of Zhalfir
#8

Rootha, Mercurial Artist + Seething Song + Storm-Kiln Artist + Teferi, Mage of Zhalfir

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Seething Song by paying {2}{R}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Activate a Treasure by tapping and sacrificing it, adding {1}.
  4. 4Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Seething Song.
  5. 5Storm-Kiln Artist triggers, creating a Treasure token.
  6. 6Resolve the Seething Song copy, adding {R}{R}{R}{R}{R}.
  7. 7Activate a Treasure by tapping and sacrificing it, adding {U}.
  8. 8Cast Rootha by paying {1}{U}{R}.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredh
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