Ornithopter is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying
Complete guide
Ornithopter is a classic artifact creature that has stood the test of time since its debut in Antiquities. Despite its zero-power stats, this mechanical bird offers unparalleled utility because it costs absolutely zero mana to cast. It provides an immediate flying blocker or a perfect vessel for upgrades and equipment.
Zero-Cost Efficiency
As a spell with a mana cost of {0}, Ornithopter can be cast at any time you could cast a creature without spending any mana. It is a 0/2 artifact creature with Flying, meaning it can block most early-game attackers while remaining immune to ground-based combat. Its artifact status also makes it highly synergistic with decks that care about the number of permanents on the battlefield.
How it Resolves
When you cast Ornithopter, it goes onto the stack like any other creature spell. If it resolves, it enters the battlefield as a 0/2 creature. Since it has a mana value of 0, it interacts specifically with effects that look for low-cost spells. Once on the battlefield, its Flying ability functions immediately, allowing it to block creatures without flying or reach.
Common Pitfalls
The most common mistake is forgetting that Ornithopter has 0 power. By itself, it cannot deal combat damage, even if it is not blocked. Players must also remember that while it costs zero mana to cast, it still counts as a spell, can be countered, and is subject to 'summoning sickness' like any other creature.
Strategic Synergy
Ornithopter shines when paired with cards that grant power bonuses or utilize its artifact type. Because it is free, it allows you to develop your board state without tapping out, leaving your mana open for reactive spells or further development. It is often used as a 'sacrificial lamb' or a target for transformation effects.
Interaction examples
With Emporium Thopterist on the battlefield, your Thopters get +2/+0. This turns the 0/2 Ornithopter into a 2/2 flying threat. Additionally, Emporium Thopterist conjures a new Ornithopter into your hand every upkeep, giving you a steady stream of free 2/2 flyers.
When Yotia Declares War reaches its III chapter, you can target Ornithopter to make it a 4/4 artifact creature until end of turn. Since Ornithopter already has flying, it becomes a 4/4 flying attacker, drastically increasing its lethality.
In a deck featuring low-cost artifacts, Ornithopter provides an immediate board presence for zero mana. This allows you to spend all your available mana on X-cost spells like Walking Ballista, ensuring you maximize your resources while Ornithopter stays back to block flying attackers.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ornithopter
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Hullbreaker Horror + Memnite + Ornithopter
- 1Cast the creature with mana cost
from your hand by paying
.
- 2Hullbreaker Horror triggers, returning the other creature with mana cost
from the battlefield to your hand.
- 3Resolve the spell cast in step 1.
- 4Repeat.
Hullbreaker Horror + Phyrexian Walker + Ornithopter
- 1Cast the creature with mana cost
from your hand by paying
.
- 2Hullbreaker Horror triggers, returning the other creature with mana cost
from the battlefield to your hand.
- 3Resolve the spell cast in step 1.
- 4Repeat.
Hullbreaker Horror + Ornithopter + Shield Sphere
- 1Cast the creature with mana cost
from your hand by paying
.
- 2Hullbreaker Horror triggers, returning the other creature with mana cost
from the battlefield to your hand.
- 3Resolve the spell cast in step 1.
- 4Repeat.
Mirran Spy + Emry, Lurker of the Loch + Ornithopter + Grinding Station
- 1Activate Grinding Station by tapping it and sacrificing Ornithopter, causing target player to mill three cards.
- 2Activate Emry by tapping it, targeting Ornithopter.
- 3Cast Ornithopter from your graveyard by paying
.
- 4Mirran Spy triggers, untapping Emry.
- 5Ornithopter enters the battlefield, untapping Grinding Station.
- 6Repeat.
Teshar, Ancestor's Apostle + Salvager of Ruin + Ashnod's Altar + Ornithopter
- 1Activate Ashnod's Altar by sacrificing Ornithopter.
- 2Activate Salvager of Ruin by sacrificing it, returning Ornithopter from your graveyard to your hand.
- 3Cast Ornithopter by paying
.
- 4Teshar triggers, returning Salvager of Ruin from your graveyard to the battlefield.
- 5Repeat.
Teshar, Ancestor's Apostle + Salvager of Ruin + Blasting Station + Ornithopter
- 1Activate Blasting Station by tapping it and sacrificing Ornithopter.
- 2Activate Salvager of Ruin by sacrificing it, returning Ornithopter from your graveyard to your hand.
- 3Cast Ornithopter by paying
.
- 4Teshar triggers, returning Salvager of Ruin from your graveyard to the battlefield.
- 5When Ornithopter enters, Blasting Station triggers, untapping Blasting Station
- 6Repeat.
Mortuary + Viscera Seer + Ornithopter + Gwenom, Remorseless
- 1Activate Viscera Seer by sacrificing Ornithopter
- 2When Ornithopter dies, Mortuary triggers, putting Ornithopter from your graveyard onto the top of your library.
- 3Resolve the Viscera Seer ability.
- 4Cast Ornithopter from the top of your library by paying 0 life.
- 5Repeat.
Teshar, Ancestor's Apostle + Salvager of Ruin + Altar of Dementia + Ornithopter
- 1Activate Altar of Dementia by sacrificing Ornithopter.
- 2Activate Salvager of Ruin by sacrificing it, returning Ornithopter from your graveyard to your hand.
- 3Cast Ornithopter by paying
.
- 4Teshar triggers, returning Salvager of Ruin from your graveyard to the battlefield.
- 5Repeat.
Interactions with other cards
These cards' text mentions Ornithopter.

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand.
Related cards and tokens
Legal formats
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Meta decks with Ornithopter
No archived Top 8 deck with this card yet.



Ornithopter
Walking Ballista














