Teferi, Temporal Archmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
Complete guide
Teferi, Temporal Archmage is a legendary powerhouse who can serve as your commander and bend the rules of time itself. He provides card selection, mana acceleration through untapping, and a game-ending emblem that allows planeswalkers to operate at instant speed.
Temporal Mastery: The Abilities
Teferi's first ability provides consistent card flow by letting you dig two cards deep and keep the best one. His second ability is exceptionally versatile, untapping up to four permanents which can include lands, artifacts, or creatures to effectively 'refund' his mana cost or provide defensive blockers. Finally, his ultimate creates an emblem that removes the timing restrictions of loyalty abilities, allowing you to use them on opponents' turns at instant speed.
How the Emblem Resolves
When you activate the -10 ability, you receive the Teferi, Temporal Archmage Emblem. This does not change the rule that says you can only activate one loyalty ability per planeswalker per turn; rather, it changes *when* and *whose* turn you can do it. With the emblem, you can activate a loyalty ability once on your turn, and then once on each subsequent opponent's turn, provided the ability is activated when you have priority.
Common Mistakes
The most frequent error is assuming the emblem allows multiple activations per turn; it only allows activations on other players' turns. You still cannot use the same planeswalker's ability twice in a single turn unless another effect, such as an activated Chain Veil, is involved. Additionally, remember that while you can activate these at instant speed, you still must pay the loyalty cost (adding or removing counters) as part of the activation.
Strategic Timing
Use Teferi, Temporal Archmage as your commander to ensure you always have access to his untap ability, which is vital for combo-heavy blue decks. Deploy his emblem as quickly as possible to transform your planeswalkers into reactive tools that can destroy threats or draw cards during an opponent's end step.
Interaction examples
With the Teferi, Temporal Archmage Emblem in play, you pass the turn to your opponent. During their combat phase, you can activate the -3 ability of Ugin, the Ineffable at instant speed to destroy their attacking colored creature before it deals damage.
If you control both the emblem and Ugin, Eye of the Storms in a four-player game, you can activate Ugin's +2 ability on your turn, and then again on each of your three opponents' turns. This allows you to gain a total of 12 life and draw 4 cards before your next turn even begins.
You cast Teferi, Temporal Archmage using six lands. You immediately use his -1 ability to untap four of those lands. This effectively leaves you with four mana available to cast counterspells or other responses during your opponent's next turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Teferi, Temporal Archmage
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you control Teferi’s emblem, the rule that says you can activate a loyalty ability only if none of that permanent’s loyalty abilities have been activated that turn still applies. In other words, you could activate a planeswalker’s loyalty ability once on your turn and once on each of your opponents’ turns.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you control The Chain Veil (from the Magic 2015 core set) and its activated ability has resolved, and you also control Teferi’s emblem, for each planeswalker you control, you can activate one of its loyalty abilities during that turn any time you could cast an instant, and then you may activate a loyalty ability again that turn (choosing the same loyalty ability or a different one) any time you could cast an instant.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Teferi, Temporal Archmage + The Chain Veil
- 1Activate The Chain Veil by paying
and tapping it, allowing all planeswalkers you control to activate their loyalty abilities and additional time this turn.
- 2Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping the Chain Veil and the three mana-producing permanents.
- 3Repeat from step 1 until Teferi dies due to having zero loyalty.
- 4Cast Teferi from your command zone.
- 5Activate Teferi's first loyalty ability by adding a loyalty counter to it, looking at the top two cards of your library and putting one card from the top of your library into your hand and the other onto the bottom of your library.
- 6Do this x times, where x is equal to one half times the number of times you activated The Chain Veil this turn minus four, rounded down.
- 7Activate Teferi's second loyalty ability, untapping the Chain Veil and the three mana-producing permanents.
- 8Repeat step 7 an additional time.
Teferi, Temporal Archmage + The Chain Veil + Carth the Lion
- 1Activate The Chain Veil by paying
and tapping it, allowing an extra activation of all your planeswalkers' abilities until end of turn.
- 2Activate Teferi's second loyalty ability by removing zero loyalty counters from it, untapping The Chain Veil and up to three permanents that can tap to produce at least
.
- 3Activate up to three permanents by tapping them, adding at least
.
- 4Repeat.
Teferi, Temporal Archmage + Lithoform Engine
- 1Activate Teferi, Temporal Archmage's second ability by removing a loyalty counter from it.
- 2In response, activate Lithoform Engine's first ability by paying
and tapping it, copying Teferi's activated ability.
- 3Let the copied ability resolve, untapping three lands and Lithoform Engine.
- 4Activate those lands by tapping them, adding at least
.
- 5Repeat from step 2.
- 6Once you have infinite mana, you may untap any permanents in step 3.
Aminatou, the Fateshifter + Spark Double + Rings of Brighthearth + Teferi, Temporal Archmage
- 1Activate up to four permanents by tapping them, adding at least
.
- 2Activate Aminatou's second loyalty ability by removing a loyalty counter from it, targeting Teferi.
- 3Rings of Brighthearth triggers, causing you to pay
to copy Aminatou's ability, targeting Spark Double.
- 4Resolve both Aminatou abilities, blinking Teferi and Spark Double, choosing to have Spark Double enter the battlefield as a copy of Aminatou.
- 5Activate Teferi's second loyalty ability by removing a loyalty counter from it, targeting up to four permanents.
- 6Rings of Brighthearth triggers, choose not to pay for the trigger.
- 7Resolve the Teferi ability, untapping up to four permanents you control.
- 8Activate up to four permanents by tapping them, adding at least
.
Teferi, Temporal Archmage + Sensei's Divining Top + Displacer Kitten + Oath of Teferi
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library from the battlefield.
- 2Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to put Sensei's Divining Top into your hand.
- 3Activate a mana-producing permanent by tapping it, adding at least
.
- 4Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping the mana producing permanent.
- 5Cast Sensei's Divining Top by paying
.
- 6Displacer Kitten triggers, blinking Teferi.
- 7Repeat.
- 8You may tap additional mana-producing permanents in step 3, and untap them in step 4, to get a large amount of mana.
Teferi, Temporal Archmage + Displacer Kitten + Clockspinning
- 1Activate up to four permanents by tapping them, adding at least
.
- 2Cast Clockspinning with buyback by paying
.
- 3Displacer Kitten triggers, blinking Teferi.
- 4Resolve Clockspinning, returning Clockspinning to your hand.
- 5Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping up to four permanents.
- 6Repeat.
- 7If the four permanents can tap to produce at least
, you may get infinite mana, and then use Teferi's first loyalty ability instead.
Teferi, Temporal Archmage + Displacer Kitten + Mystic Speculation
- 1Activate up to four permanents by tapping them, adding at least
.
- 2Cast Mystic Speculation with buyback by paying
.
- 3Displacer Kitten triggers, blinking Teferi.
- 4Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand.
- 5Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping up to four permanents.
- 6Repeat.
- 7If the four permanents can tap to produce at least
, you may get infinite mana, and then use Teferi's first loyalty ability instead.
Teferi, Temporal Archmage + Displacer Kitten + Whim of Volrath
- 1Activate up to four permanents by tapping them, adding at least
.
- 2Cast Whim of Volrath with buyback by paying
.
- 3Displacer Kitten triggers, blinking Teferi.
- 4Resolve Whim of Volrath, returning it to your hand.
- 5Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping up to four permanents.
- 6Repeat.
- 7If the four permanents can tap to produce at least
, you may get infinite mana, and then use Teferi's first loyalty ability instead.
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