Oath of Teferi is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Complete guide
Oath of Teferi is a powerful legendary enchantment that doubles the utility of your planeswalkers and provides immediate value through a flicker effect. It is a cornerstone for any 'Superfriends' deck, ensuring your heroes can impact the board twice as often while resetting one of your key permanents.
Mastering Loyalty and Time
Oath of Teferi has two primary functions. First, it features an 'enters-the-battlefield' trigger that exiles another target permanent you control and returns it at the next end step. Second, it creates a static rule change for your planeswalkers: you may activate their loyalty abilities twice each turn. This applies to every planeswalker you control, allowing you to use the same ability twice or two different ones.
Resolving the Flicker Effect
When Oath of Teferi enters the battlefield, you choose a target permanent you control other than the Oath itself. That permanent is moved to the exile zone immediately. It remains there until the beginning of the next end step, at which point it returns to the battlefield under its owner's control. If the target was a token, it ceases to exist once it hits exile and will never return.
Limitations and Layering
It is important to note that controlling multiple copies of Oath of Teferi does not stack the loyalty benefit; you are still limited to a maximum of two activations per turn. Additionally, if the exiled permanent is an Aura, it returns without targeting, meaning you can attach it to permanents with hexproof, though it must still legally be able to enchant that object type.
Interaction examples
If you cast Oath of Teferi while Smothering Tithe is on the battlefield, you can target the Tithe with the exile trigger. The Tithe will leave the battlefield, then return at the end step. While this doesn't generate extra mana immediately, it can be used to 'save' your Smothering Tithe from an opponent's targeted removal spell cast in response to the Oath.
With Kindred Discovery on the battlefield naming 'Humans', you cast Oath of Teferi and target a Human creature you control. The Human is exiled. At the next end step, the Human returns to the battlefield. This 'enters' event triggers Kindred Discovery, allowing you to draw a card. This interaction highlights how Oath of Teferi can re-trigger your powerful 'enters' effects.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Oath of Teferi
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a token is exiled this way, it ceases to exist and won’t return to the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
The exiled card will return to the battlefield at the beginning of the next end step even if Oath of Teferi is no longer on the battlefield at that time.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the exiled card is an Aura, that card’s owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.
No other card is named in this ruling.
- #4· Wizards of the Coast
For Oath of Teferi’s second ability, you may activate the same ability of a planeswalker twice, or you may activate two different abilities of that planeswalker.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you somehow control more than one Oath of Teferi, you won’t be able to activate abilities of planeswalkers you control more than twice in one turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi
- 1Activate Teferi by putting zero loyalty counters on it, putting a loyalty counter on itself.
- 2Repeat step 1 twice for each other planeswalker you control.
- 3Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
- 4Move to your first extra turn.
- 5Repeat steps 1 and 2.
- 6Move to your second extra turn.
- 7Repeat.
Aminatou, the Fateshifter + Nicol Bolas, Dragon-God + Oath of Teferi
- 1Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking target land you control.
- 2Activate that land by tapping it, adding mana that land could produce.
- 3Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Nicol Bolas.
- 4Activate Nicol Bolas's first loyalty ability by putting a loyalty counter on it, drawing a card and causing each opponent to exile card from their hand or permanent they control.
- 5Activate Nicol Bolas using Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Aminatou.
- 6Repeat.
Aminatou, the Fateshifter + Spark Double + Oath of Teferi
- 1Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking a permanent you own.
- 2Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking Spark Double and choosing to have it enter as a non-legendary copy of Aminatou.
- 3Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking a permanent you own.
- 4Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking Aminatou.
- 5Repeat.
Jace, Cunning Castaway + Ichormoon Gauntlet + Oath of Teferi
- 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 2Activate a Jace token by putting no loyalty counters on it, putting a loyalty counter on it and the other Jace token.
- 3Repeat step 2 using the other Jace token.
- 4Activate a Jace token's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 5Repeat from step 2.
Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Oath of Teferi
- 1Activate Nicol Bolas using Jace's first loyalty ability by putting a loyalty counter on it, causing you to loot whenever a creature you control deals combat damage to a player this turn.
- 2Activate Nicol Bolas using Jace's third loyalty ability by removing five loyalty counters from it, creating two copies of Nicol Bolas.
- 3Repeat using a Nicol Bolas token instead.
Jace, Cunning Castaway + Oath of Gideon + Oath of Teferi
- 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary, which each enter the battlefield with four loyalty counters on them due to Oath of Gideon.
- 2Activate a Jace token's first loyalty ability by putting a loyalty counter on it.
- 3Activate a Jace token's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary, which each enter the battlefield with four loyalty counters on them due to Oath of Gideon.
- 4Repeat from step 2.
Lae'zel, Vlaakith's Champion + Jace, Cunning Castaway + Oath of Teferi
- 1Cast Jace by paying
.
- 2Jace enters the battlefield with four loyalty counters due to Lae'zel.
- 3Activate Jace's first loyalty ability by putting two loyalty counters on it, causing you to loot whenever you deal combat damage to a player this turn.
- 4Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two non-legendary copies of Jace, which enter with four loyalty counters each due to Lae'zel.
- 5Repeat from step 3 using a Jace token.
- 6Once you have infinite Jace tokens, you may activate their second loyalty abilities by removing two loyalty counters from them, creating infinite 2/2 Illusion creature tokens.
Teferi, Temporal Archmage + Sensei's Divining Top + Displacer Kitten + Oath of Teferi
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library from the battlefield.
- 2Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to put Sensei's Divining Top into your hand.
- 3Activate a mana-producing permanent by tapping it, adding at least
.
- 4Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping the mana producing permanent.
- 5Cast Sensei's Divining Top by paying
.
- 6Displacer Kitten triggers, blinking Teferi.
- 7Repeat.
- 8You may tap additional mana-producing permanents in step 3, and untap them in step 4, to get a large amount of mana.
Legal formats
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Meta decks with Oath of Teferi
No archived Top 8 deck with this card yet.



Smothering Tithe
Kindred Discovery









