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Rules guide · Legendary Creature

Lae'zel, Vlaakith's ChampionHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

Complete guide

Lae'zel, Vlaakith's Champion is a powerhouse for any deck focused on growth and progression. As a legendary Gith Warrior, she ensures that every time you distribute counters, your forces grow even stronger than anticipated. Whether you are bolstering your creatures or empowering your own planeswalkers, Lae'zel provides an extra boost to every single instance of counter placement.

Scaling Your Strength

Lae'zel's primary ability is a replacement effect. It watches for any event where you would put one or more counters on a creature you control, a planeswalker you control, or yourself. Instead of the original number, you put that many plus one of each of those kinds of counters. This applies to +1/+1 counters, loyalty counters, and even player-based counters like experience or poison. Note that this only applies to permanents you control; it will not increase counters placed on an opponent's creatures.

Step-by-Step Resolution

When an effect or rule attempts to place counters, Lae'zel modifies that event before it happens. First, an effect is cast or a triggered ability is put on the stack. As that effect resolves, if it specifies a number of counters to be placed, Lae'zel's replacement effect intervenes. The game recalculates the amount by adding one to the total, and then the counters are physically placed on the permanent or player. This does not use the stack and cannot be responded to once the original effect begins resolving.

Common Mistakes

A common point of confusion is how Lae'zel interacts with multiple creatures. If an effect tells you to put a counter on each creature you control, Lae'zel adds one additional counter to every single one of those creatures because each one is a separate permanent receiving counters. However, if an effect puts multiple types of counters on a single creature at once (such as a +1/+1 counter and a lifelink counter), she adds one of each type. Remember that she does not affect permanents that are not creatures or planeswalkers, such as artifacts or enchantments, unless they are also creatures.

When to Play Lae'zel

Lae'zel is most effective in decks that use +1/+1 counter synergies or Superfriends strategies featuring many planeswalkers. Because she also modifies counters placed on you, she is excellent in decks utilizing the Experience mechanic or Energy. Her 'Choose a Background' ability allows for great flexibility in the command zone, letting you pair her with a color that best supports your specific counter-based strategy.

Interaction examples

Standard Recruitment

If you control Lae'zel, Vlaakith's Champion and cast an effect that places a +1/+1 counter on Solemn Simulacrum, Lae'zel's replacement effect triggers. Instead of one counter, Solemn Simulacrum receives two +1/+1 counters. If you were to use an effect that places two counters, it would receive three.

Doubling Down on Types

If you control Lae'zel and have Roaming Throne on the battlefield with 'Gith' or 'Warrior' chosen, Roaming Throne's ability does not double Lae'zel's effect. This is because Lae'zel's ability is a static replacement effect, not a triggered ability (it does not start with 'When', 'Whenever', or 'At'). However, any triggered abilities from other Gith or Warriors that place counters will trigger twice, and Lae'zel will add an extra counter to every single one of those resulting instances.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Lae'zel, Vlaakith's Champion

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can choose two commanders that are the same color or colors.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Lae'zel, Vlaakith's Champion
+Jace, Cunning Castaway
+Oath of Teferi
#1

Lae'zel, Vlaakith's Champion + Jace, Cunning Castaway + Oath of Teferi

Infinite creature tokensInfinite creature ETBInfinite copies of a specific planeswalker
  1. 1Cast Jace by paying {1}{U}{U}.
  2. 2Jace enters the battlefield with four loyalty counters due to Lae'zel.
  3. 3Activate Jace's first loyalty ability by putting two loyalty counters on it, causing you to loot whenever you deal combat damage to a player this turn.
  4. 4Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two non-legendary copies of Jace, which enter with four loyalty counters each due to Lae'zel.
  5. 5Repeat from step 3 using a Jace token.
  6. 6Once you have infinite Jace tokens, you may activate their second loyalty abilities by removing two loyalty counters from them, creating infinite 2/2 Illusion creature tokens.
Lae'zel, Vlaakith's Champion
+Ichormoon Gauntlet
+Jace, Cunning Castaway
#2

Lae'zel, Vlaakith's Champion + Ichormoon Gauntlet + Jace, Cunning Castaway

Infinite copies of a specific planeswalkerInfinite proliferateInfinite turns after one turn cycleLock
  1. 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of it that aren't legendary.
  2. 2Activate a Jace token using the first ability from Ichormoon Gauntlet by putting zero loyalty counters on it, proliferating and putting two loyalty counters onto each Jace.
  3. 3Activate the second Jace token's third ability by removing five loyalty counters from it, creating two token copies of itself that aren't legendary.
  4. 4Repeat from step 2.
  5. 5Once you have infinite Jace tokens with infinite loyalty counters, starting on your next turn, you may activate any number of instances of the second ability granted by Ichormoon Gauntlet by removing loyalty counters from Jace tokens to take infinite turns.
Lae'zel, Vlaakith's Champion
+Jace, Cunning Castaway
+The Chain Veil
#3

Lae'zel, Vlaakith's Champion + Jace, Cunning Castaway + The Chain Veil

Infinite creature tokensInfinite creature ETBInfinite copies of a specific planeswalker
  1. 1Activate The Chain Veil by paying {4} and tapping it, allowing you an additional activation of each of your planeswalkers' loyalty abilities this turn.
  2. 2Cast Jace by paying {1}{U}{U}.
  3. 3Jace enters the battlefield with four loyalty counters due to Lae'zel.
  4. 4Activate Jace's first loyalty ability by putting two loyalty counters on it, causing you to loot whenever you deal combat damage to a player this turn.
  5. 5Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two non-legendary copies of Jace, which enter with four loyalty counters each due to Lae'zel.
  6. 6Repeat from step 4 using a Jace token.
  7. 7Once you have infinite Jace tokens, you may activate their second loyalty abilities by removing two loyalty counters from them, creating infinite 2/2 Illusion creature tokens.
Gatta and Luzzu
+Lae'zel, Vlaakith's Champion
+Walking Ballista
#4

Gatta and Luzzu + Lae'zel, Vlaakith's Champion + Walking Ballista

Infinite damageInfinite +1/+1 counters on a creature
  1. 1Cast Gatta and Luzzu either from your hand or from the command zone by paying {2}{W} plus commander tax, if applicable.
  2. 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
  3. 3Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Lae'zel.
  4. 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
  5. 5Repeat from step 3.
Lae'zel, Vlaakith's Champion
+Jace, Cunning Castaway
+Oath of Gideon
#5

Lae'zel, Vlaakith's Champion + Jace, Cunning Castaway + Oath of Gideon

Infinite creature tokensInfinite creature ETBInfinite copies of a specific planeswalker
  1. 1Cast Jace by paying {1}{U}{U}.
  2. 2Jace enters the battlefield with five loyalty counters due to Oath of Gideon and Lae'zel.
  3. 3Activate Jace's third loyalty ability by removing five loyalty counters from it.
  4. 4Jace dies as a state-based action due to having zero loyalty.
  5. 5Resolve the Jace ability, creating two non-legendary copies of Jace, which enter with five loyalty counters each due to Oath of Gideon and Lae'zel.
  6. 6Repeat from step 3 using a Jace token.
  7. 7Once you have infinite Jace tokens, you may activate their second loyalty abilities by removing two loyalty counters from them, creating infinite 2/2 Illusion creature tokens.
Automated Assembly Line
+Gonti's Aether Heart
+Lae'zel, Vlaakith's Champion
#6

Automated Assembly Line + Gonti's Aether Heart + Lae'zel, Vlaakith's Champion

Infinite creature tokensInfinite creature ETB
  1. 1Activate Automated Assembly Line by paying {E}{E}{E}, creating a 3/3 Robot artifact creature token.
  2. 2When the Robot enters the battlefield, Gonti's Aether Heart triggers, causing you to get {E}{E}{E}.
  3. 3Repeat.
Marath, Will of the Wild
+Cryptic Trilobite
+Lae'zel, Vlaakith's Champion
#7

Marath, Will of the Wild + Cryptic Trilobite + Lae'zel, Vlaakith's Champion

Infinite colorless mana that can only be spent to activate abilitiesInfinite creature tokensInfinite damageInfinite creature ETB
  1. 1Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
  2. 2Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite.
  3. 3Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities.
  4. 4Repeat.
  5. 5Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.
Teferi, Master of Time
+Ajani Steadfast
+Ajani, the Greathearted
+Lae'zel, Vlaakith's Champion
#8

Teferi, Master of Time + Ajani Steadfast + Ajani, the Greathearted + Lae'zel, Vlaakith's Champion

Infinite turnsLock
  1. 1Activate Ajani Steadfast's second loyalty ability by removing two loyalty counters from it, putting two +1/+1 counters on each creature you control, and two loyalty counters on each other planeswalker you control.
  2. 2Activate Ajani, the Greathearted's second loyalty ability by removing two loyalty counters from it, putting two +1/+1 counters on each creature you control, and two loyalty counters on each other planeswalker you control.
  3. 3Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
  4. 4Move to your next turn.
  5. 5Activate Ajani Steadfast's second loyalty ability by removing two loyalty counters from it, putting two +1/+1 counters on each creature you control, and two loyalty counters on each other planeswalker you control.
  6. 6Activate Ajani, the Greathearted's second loyalty ability by removing two loyalty counters from it, putting two +1/+1 counters on each creature you control, and two loyalty counters on each other planeswalker you control.
  7. 7Activate Teferi's first loyalty ability by putting two loyalty counters on it, causing you to loot.
  8. 8Move to your next turn.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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