Jace, Cunning Castaway is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, except they're not legendary.
How it works : Jace, Cunning Castaway
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The delayed triggered ability created by Jace's first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a token created by Jace's second ability becomes the target of a spell, its ability triggers and goes on the stack on top of that spell. The ability will resolve first (causing the token to be sacrificed). Unless the spell has another target, it will then be countered when it tries to resolve for having no legal targets.
No other card is named in this ruling.
- #3· Wizards of the Coast
The tokens from Jace's last ability copy exactly what is printed on Jace and nothing else. They don't copy how many counters are on him or Auras attached to him, or any non-copy effects that have changed his color or types, and so on. They'll each enter the battlefield with three loyalty counters. You can activate one loyalty ability of each of the tokens this turn.
No other card is named in this ruling.
- #4· Wizards of the Coast
The tokens created by Jace's last ability don't have the legendary supertype. If another object becomes a copy of the token, that copy also won't be legendary.
No other card is named in this ruling.
- #5· Wizards of the Coast
You can control one legendary Jace, Cunning Castaway in addition to any number of nonlegendary copies of Jace, Cunning Castaway.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Jace, Cunning Castaway + Ichormoon Gauntlet + The Chain Veil
- 1Activate The Chain Veil by paying
and tapping it, allowing you an additional activation of your planeswalkers' abilities this turn.
- 2Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 3Activate a Jace token by putting no loyalty counters on it, putting a loyalty counter on it and the other Jace token.
- 4Repeat step 3 using the other Jace token.
- 5Activate a Jace token's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 6Repeat from step 3.
Jace, Cunning Castaway + Ichormoon Gauntlet + Oath of Teferi
- 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 2Activate a Jace token by putting no loyalty counters on it, putting a loyalty counter on it and the other Jace token.
- 3Repeat step 2 using the other Jace token.
- 4Activate a Jace token's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 5Repeat from step 2.
Tekuthal, Inquiry Dominus + Ichormoon Gauntlet + Jace, Cunning Castaway
- 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of it that aren't legendary.
- 2Activate a Jace token using the first ability from Ichormoon Gauntlet by putting zero loyalty counters on it, proliferating twice due to Tekuthal.
- 3Activate the second Jace token's third ability by removing five loyalty counters from it, creating two token copies of itself that aren't legendary.
- 4Repeat from step 2.
- 5Once you have infinite Jace tokens with infinite loyalty counters, starting on your next turn, you may activate any number of instances of the second ability granted by Ichormoon Gauntlet by removing loyalty counters from Jace tokens to take infinite turns.
Nicol Bolas, Dragon-God + Jace, Cunning Castaway + Ichormoon Gauntlet
- 1Activate Nicol Bolas using Jace's third ability by removing five loyalty counters from it.
- 2If Nicol Bolas has zero loyalty, it dies as a state-based action.
- 3Resolve the Nicol Bolas ability, creating two token copies of Nicol Bolas that aren't legendary.
- 4Activate a Nicol Bolas token by putting zero loyalty counter on it, putting a loyalty counters on the other Nicol Bolas token.
- 5Repeat from step 1 using the second Nicol Bolas token.
Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Oath of Teferi
- 1Activate Nicol Bolas using Jace's first loyalty ability by putting a loyalty counter on it, causing you to loot whenever a creature you control deals combat damage to a player this turn.
- 2Activate Nicol Bolas using Jace's third loyalty ability by removing five loyalty counters from it, creating two copies of Nicol Bolas.
- 3Repeat using a Nicol Bolas token instead.
Jace, Cunning Castaway + Nicol Bolas, Dragon-God + The Chain Veil
- 1Activate The Chain Veil by paying
and tapping it, allowing you to activate each planeswalker's loyalty abilities an extra time this turn.
- 2Activate Nicol Bolas using Jace's first loyalty ability by putting a loyalty counter on it, causing you to loot whenever a creature you control deals combat damage to a player this turn.
- 3Activate Nicol Bolas using Jace's third loyalty ability by removing five loyalty counters from it, creating two copies of Nicol Bolas.
- 4Repeat from step 2 using a Nicol Bolas token instead.
- 5Once you have infinite Nicol Bolas tokens, each one that can still activate a loyalty ability may do so, allowing you to draw any number of cards and cause each opponent to exile that many cards from their hand and/or permanents they control; and creating any number of Illusion creature tokens by using them to activate Jace's -2 ability.
Jace, Cunning Castaway + Oath of Gideon + Oath of Teferi
- 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary, which each enter the battlefield with four loyalty counters on them due to Oath of Gideon.
- 2Activate a Jace token's first loyalty ability by putting a loyalty counter on it.
- 3Activate a Jace token's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary, which each enter the battlefield with four loyalty counters on them due to Oath of Gideon.
- 4Repeat from step 2.
Jace, Cunning Castaway + Doubling Season
- 1Cast Jace by paying
. Jace enters the battlefield with six loyalty counters due to Doubling Season
- 2Activate Jace's third loyalty ability by removing five loyalty counters from it, creating four nonlegendary copies of Jace that enter the battlefield with six loyalty counters each due to Doubling Season.
- 3Repeat step 2 using a Jace token.
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