Jace, Memory Adept is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
Complete guide
Jace, Memory Adept is a powerhouse in the world of mill strategies, capable of shredding an opponent's library in just a few turns. Whether you are looking for steady card advantage or a sudden victory through deck depletion, this planeswalker provides the tools to dominate the mental battlefield. By manipulating both your hand and the graveyard, Jace ensures that your library remains a resource while your opponent's becomes their downfall.
A Master of Mental Erosion
Jace, Memory Adept features three distinct loyalty abilities focused on drawing cards and milling libraries. The +1 ability provides consistent card draw while slowly eroding a player's library. The 0 ability is the centerpiece of the card, forcing a player to mill ten cards without costing any loyalty points, making it a fast clock against most decks. Finally, the -7 ultimate can force multiple players to draw twenty cards, which often leads to an immediate loss for opponents with thin libraries.
Step-by-Step Resolution
When you activate Jace's +1 ability, you must choose a target player immediately. Upon resolution, you draw a card first, and then the target player mills a card. Note that if the target player becomes illegal (for example, by gaining hexproof), the entire ability fails and you will not draw a card. For the -7 ability, you choose any number of target players as you activate it; if any player is forced to draw more cards than remain in their library, they lose the game the next time state-based actions are checked.
Strategic Timing
Since the 0 ability does not reduce Jace's loyalty, it is often the most efficient play when you are not under immediate pressure. Use the +1 ability when you need to find answers in your own deck or increase Jace's loyalty to survive an incoming attack. The -7 should be reserved for a finishing move, targeting opponents who have already been softened up by previous mill effects to ensure their library is empty upon resolution.
Common Mistakes
A common error is targeting yourself with the +1 ability when you have zero cards in library, hoping to mill a specific card. Remember that you draw first; if your library is empty, you will lose the game before the mill happens. Additionally, players often forget that the -7 ability can target the controller of the ability as well. Only target yourself if you have a way to win from an empty library or if you desperately need to find a specific card and have more than twenty cards left.
Interaction examples
If you have Jace, Wielder of Mysteries on the battlefield and use Jace, Memory Adept's -7 ability targeting yourself, you may be forced to draw twenty cards. If your library has fewer than twenty cards, Jace, Wielder of Mysteries' static ability replaces those failed draws with a victory, winning you the game instead of losing it.
If an opponent plays a colored creature that threatens to attack and destroy Jace, Memory Adept, you can use the -3 ability of Ugin, the Ineffable to destroy that permanent. This protects Jace, allowing you to continue using his 0 ability on subsequent turns to mill the opponent's library safely.
You activate the +1 ability of Jace, Memory Adept targeting your opponent. First, you draw a card from your library. Then, the opponent moves the top card of their library to their graveyard. Even if the opponent has no cards left to mill, you still draw your card as long as they were a legal target.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Jace, Memory Adept
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you target yourself with Jace’s first ability, you’ll draw a card first, then put the top card of your library into your graveyard.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
No other card is named in this ruling.
- #3· Wizards of the Coast
If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
No other card is named in this ruling.
Legal formats
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Meta decks with Jace, Memory Adept
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Jace, Wielder of Mysteries
Ugin, the Ineffable