Ichormoon Gauntlet is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Complete guide
Ichormoon Gauntlet is a powerful blue artifact that fundamentally changes how your planeswalkers operate on the battlefield. Not only does it grant your loyalty-based allies new abilities, but it also rewards you for casting noncreature spells by bolstering existing counters. This card is a cornerstone for any deck looking to accelerate toward game-ending ultimate abilities.
A Loyalty Upgrade
While Ichormoon Gauntlet is on the battlefield, every planeswalker you control gains two new loyalty abilities. The first is a [0] ability that lets you Proliferate, allowing you to increase the number of counters on any number of permanents or players. The second is a powerful [-12] ability that grants an extra turn. Note that these are added to the existing abilities of the planeswalker, but the standard rule still applies: you may only activate one loyalty ability per planeswalker each turn.
Triggering the Gauntlet
The second part of the Gauntlet is a triggered ability that occurs whenever you cast a noncreature spell. When this happens, you choose a permanent that already has at least one counter on it. The ability then puts an additional counter of that specific kind on that permanent. This is not the same as Proliferate; you are specifically selecting one type of counter on one specific permanent to increase by exactly one.
Timing and Targeting
When you cast a noncreature spell, the Gauntlet's ability goes on the stack on top of that spell. You must choose a target permanent when the ability is put on the stack. If the target permanent loses its counters or leaves the battlefield before the ability resolves, the ability will fail to do anything. If a permanent has multiple types of counters, you choose which specific kind to add to as the ability resolves.
Strategic Implementation
The best time to play Ichormoon Gauntlet is when you have established a board presence with planeswalkers that have low loyalty or when you have a hand full of cheap utility artifacts. By casting spells to trigger the extra counter ability, you can rapidly reach the [-12] threshold to take extra turns and lock down the game state.
Interaction examples
With Ichormoon Gauntlet on the battlefield, you cast Arcane Signet. Because the Signet is a noncreature spell, the Gauntlet triggers. You target a planeswalker you control that has three loyalty counters. The Gauntlet's ability resolves first, adding a fourth loyalty counter to the planeswalker. Then, your Arcane Signet resolves and enters the battlefield.
If you control a planeswalker and cast Swiftfoot Boots, the Gauntlet triggers. You can choose to put an additional loyalty counter on your planeswalker. This interaction allows you to protect your creatures while simultaneously building toward the Gauntlet's [-12] extra turn ability granted to your planeswalkers.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ichormoon Gauntlet
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Only one loyalty ability of each planeswalker may be activated per turn, no matter how many it has gained.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Teferi, Master of Time + Ichormoon Gauntlet + The Chain Veil
- 1Activate The Chain Veil by paying
and tapping it, allowing an extra activation of your planeswalkers' abilities this turn.
- 2Activate Teferi by putting zero loyalty counters on it, putting a loyalty counter on itself.
- 3Repeat step 2 twice for each other planeswalker you control.
- 4Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
- 5Move to your first extra turn.
- 6Repeat steps 1 through 3.
- 7Move to your second extra turn.
- 8Repeat from step 1.
Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi
- 1Activate Teferi by putting zero loyalty counters on it, putting a loyalty counter on itself.
- 2Repeat step 1 twice for each other planeswalker you control.
- 3Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
- 4Move to your first extra turn.
- 5Repeat steps 1 and 2.
- 6Move to your second extra turn.
- 7Repeat.
Jace, Cunning Castaway + Ichormoon Gauntlet + The Chain Veil
- 1Activate The Chain Veil by paying
and tapping it, allowing you an additional activation of your planeswalkers' abilities this turn.
- 2Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 3Activate a Jace token by putting no loyalty counters on it, putting a loyalty counter on it and the other Jace token.
- 4Repeat step 3 using the other Jace token.
- 5Activate a Jace token's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 6Repeat from step 3.
Jace, Cunning Castaway + Ichormoon Gauntlet + Oath of Teferi
- 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 2Activate a Jace token by putting no loyalty counters on it, putting a loyalty counter on it and the other Jace token.
- 3Repeat step 2 using the other Jace token.
- 4Activate a Jace token's third loyalty ability by removing five loyalty counters from it, creating two token copies of Jace that aren't legendary.
- 5Repeat from step 2.
Magistrate's Scepter + Ichormoon Gauntlet
- 1Activate three planeswalkers you control by putting zero loyalty counters on them, putting three charge counters on Magistrate's Scepter.
- 2Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 3Repeat each turn.
Aminatou, the Fateshifter + Teferi, Master of Time + Ichormoon Gauntlet
- 1Activate a planeswalker you control by putting zero loyalty counters on it, putting a loyalty counter on each planeswalker you control.
- 2Repeat step 1 two additional times.
- 3Activate Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
- 4Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Teferi.
- 5Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to loot.
- 6Move to your first extra turn.
- 7Activate Teferi's first loyalty ability by putting a loyalty counter on it, causing you to loot.
- 8Repeat step 1 three additional times.
Tekuthal, Inquiry Dominus + Ichormoon Gauntlet + Jace, Cunning Castaway
- 1Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of it that aren't legendary.
- 2Activate a Jace token using the first ability from Ichormoon Gauntlet by putting zero loyalty counters on it, proliferating twice due to Tekuthal.
- 3Activate the second Jace token's third ability by removing five loyalty counters from it, creating two token copies of itself that aren't legendary.
- 4Repeat from step 2.
- 5Once you have infinite Jace tokens with infinite loyalty counters, starting on your next turn, you may activate any number of instances of the second ability granted by Ichormoon Gauntlet by removing loyalty counters from Jace tokens to take infinite turns.
Teferi, Master of Time + Ichormoon Gauntlet + Rowan's Talent
- 1Activate any other planeswalker you control by putting zero loyalty counters on it, putting a loyalty counter to Teferi.
- 2Repeat step 1 for each other planeswalker you control.
- 3Activate Teferi's third loyalty ability by removing ten loyalty counters from it.
- 4Rowan's Talent triggers, copying Teferi's ability.
- 5Resolve both Teferi abilities, causing you to take four extra turns after this one.
- 6Move to your next extra turn.
- 7Activate Teferi by putting zero loyalty counters on it.
- 8Rowan's Talent triggers, copying Teferi's ability.
Legal formats
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Meta decks with Ichormoon Gauntlet
No archived Top 8 deck with this card yet.



Arcane Signet
Swiftfoot Boots






