Ichorclaw Myr is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
Complete guide
Ichorclaw Myr is a tiny but terrifying artifact creature that embodies the relentless spread of Phyrexian corruption. Though it only costs two mana, its ability to grow when challenged makes it a nightmare for opponents to block effectively. Utilizing the infect keyword, it can end a game quickly if left unchecked.
Understanding the Corruption
Ichorclaw Myr possesses the infect keyword, which fundamentally changes how it deals damage. Instead of reducing a creature's toughness temporarily or lowering a player's life total, it places permanent -1/-1 counters on creatures and grants poison counters to players. This means any combat encounter with the Myr leaves a lasting mark, even if the defending creature survives the initial clash.
The Defensive Dilemma
The true strength of Ichorclaw Myr lies in its triggered ability: 'Whenever this creature becomes blocked, it gets +2/+2 until end of turn.' This creates a 'lose-lose' scenario for your opponent. If they don't block, they take a poison counter. If they do block, the Myr immediately grows into a 3/3 threat before combat damage is even dealt. Note that this ability triggers only once per combat, regardless of how many creatures are assigned to block it.
Resolution and Timing
The +2/+2 trigger happens during the Declare Blockers step. Once the opponent finishes declaring blockers, the ability goes on the stack and resolves before moving to the Combat Damage step. Because the buff happens so early, the Myr will deal its damage as a 3/3 creature, placing three -1/-1 counters on its blockers or dealing three poison counters if an effect allows it to trample over.
When to Deploy
Ichorclaw Myr is most effective in the early turns of a game where opponents lack blockers or have small creatures that would die to a 3/3. It is also a fantastic target for spells that grant evasion or trample, as the threat of the +2/+2 trigger forces your opponent to decide between letting poison through or facing a significantly larger attacker.
Interaction examples
If Ichorclaw Myr attacks and is not blocked, it deals 1 damage to the player. Because of infect, that player receives one Poison Counter. As soon as a player reaches ten or more Poison Counters, they lose the game as a state-based action.
You attack with Ichorclaw Myr, and the opponent blocks with Ornithopter of Paradise. The Myr's ability triggers, making it a 3/3 until end of turn. In the damage step, the Myr deals three -1/-1 counters to the Ornithopter of Paradise. Since the Ornithopter has 2 toughness, the three -1/-1 counters cause its toughness to become less than zero, and it is put into the graveyard.
With a Foundry Inspector on the battlefield, the cost to cast Ichorclaw Myr is reduced by {1}. This allows you to deploy multiple Myr threats much faster. If you attack with the Myr while the Inspector is present, the Myr still functions the same way, becoming a 3/3 threat if blocked by any of the opponent's creatures.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ichorclaw Myr
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A player who has ten or more poison counters loses the game. This is a state-based action.
Card named in this ruling
- #2· Wizards of the Coast
Infect's effect applies to any damage, not just combat damage.
No other card is named in this ruling.
- #3· Wizards of the Coast
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
No other card is named in this ruling.
- #4· Wizards of the Coast
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
No other card is named in this ruling.
- #5· Wizards of the Coast
If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
Card named in this ruling
- #6· Wizards of the Coast
Damage from a source with infect affects planeswalkers normally.
No other card is named in this ruling.
- #7· Wizards of the Coast
Whenever Ichorclaw Myr becomes blocked, its last ability triggers just once, no matter how many creatures it became blocked by. It will get just +2/+2.
No other card is named in this ruling.
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Meta decks with Ichorclaw Myr
No archived Top 8 deck with this card yet.



Poison Counter
Ornithopter of Paradise
Foundry Inspector