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Stormtide LeviathanHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Legends· November 20, 2020
Carte Magic Stormtide Leviathan

Stormtide Leviathan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Complete guide

Stormtide Leviathan is a massive blue creature that dictates the flow of the entire battlefield by turning the ground into an ocean. By transforming every land into an Island and grounding non-aquatic attackers, it forces your opponents to play by your rules. This behemoth is a finisher that provides both a powerful clock and a formidable defense.

Flooding the Field

Stormtide Leviathan has a continuous effect that adds the 'Island' subtype to every land on the battlefield. This doesn't replace their existing types; instead, they become Islands in addition to being Forests, Swamps, or even legendary lands. Because they are now Islands, every land gains the intrinsic mana ability to tap for blue mana, though they retain all their original names and abilities.

The Kraken's Edict

While this creature is on the battlefield, combat becomes restricted. Any creature that lacks the flying keyword or the islandwalk keyword is physically unable to be declared as an attacker. This affects all players equally, meaning your own ground-based creatures will also be stuck on the shore unless they have a way to fly or swim through the newly formed sea.

Layering and Interaction

A common point of confusion involves what happens if Stormtide Leviathan loses its abilities, perhaps through an opponent's spell. Due to Magic's layer system, the type-changing effect (Layer 4) is applied before abilities are removed (Layer 6). This means even if the Leviathan is silenced, the lands remain Islands. However, the restriction on attacking and the islandwalk ability would cease to function if the Leviathan loses its abilities.

Strategic Deployment

You should play Stormtide Leviathan when you need to stabilize a board against aggressive ground-based decks. Since it turns your opponent's lands into Islands, its own islandwalk ability ensures that it can't be blocked, providing an unblockable 8/8 body to close out the game quickly while the opponent's army is unable to strike back.

Interaction examples

Taking to the Skies

With Stormtide Leviathan on the battlefield, most creatures are grounded. However, because Thought Monitor has flying, it ignores the Leviathan's restriction and can be declared as an attacker normally. Additionally, all your artifacts that provide mana will still function, while your lands now provide blue mana to help cast more spells.

Controlling the Tides

If you have both creatures out, your opponent is in a difficult position. Hullbreaker Horror does not have flying or islandwalk, so it cannot attack while Stormtide Leviathan is present. However, the Horror can still use its Flash ability to enter the battlefield and its triggered ability to bounce threats back to the opponent's hand, keeping the board clear while the Leviathan swings for lethal damage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Stormtide Leviathan

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Stormtide Leviathan's second ability causes each land on the battlefield to have the land type Island. Each land thus has the ability "{T}: Add {U}." Nothing else changes about those lands, including their names, other subtypes, other abilities, and whether they're legendary or basic.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Stormtide Leviathan loses its abilities, all lands on the battlefield (including those that enter the battlefield later on) will still be Islands in addition to their other types and will still be able to tap to produce {U}. The way continuous effects work, Stormtide Leviathan's type-changing ability is applied before the effect that removes that ability is applied.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Stormtide Leviathan's third ability affects all creatures with neither flying nor islandwalk, regardless of who controls them. They can't attack any player or planeswalker.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Islandwalk cares about lands with the land type Island, not necessarily lands named Island.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Archetype of Imagination
+Stormtide Leviathan
#1

Archetype of Imagination + Stormtide Leviathan

Opponents can't attack with most creaturesLock
  1. 1All creatures your opponents control lose flying.
  2. 2Stormtide prevents creatures without flying or islandwalk from attacking.
Stormtide Leviathan
+Choke
#2

Stormtide Leviathan + Choke

Lands do not untapLockMass Land Denial
  1. 1Stormtide makes everything an island, choke prevents them from untapping
Stormtide Leviathan
+Choke
+Seedborn Muse
#3

Stormtide Leviathan + Choke + Seedborn Muse

Lands do not untapLands your opponents control do not untapLockMass Land Denial
  1. 1Stormtide makes everything an island, choke prevents them from untapping.
  2. 2Seedborn muse can untap your lands.
Mystic Decree
+Stormtide Leviathan
#4

Mystic Decree + Stormtide Leviathan

Creatures can't attackLock
  1. 1Mystic Decree causes all creatures to lose flying and islandwalk.
  2. 2Because Stormtide Leviathan prohibits creatures without flying or islandwalk from attacking, no creatures can attack.
Stormtide Leviathan
+Choke
+Wilderness Reclamation
#5

Stormtide Leviathan + Choke + Wilderness Reclamation

Lands your opponents control do not untapLockMass Land DenialLands do not untap
  1. 1Stormtide makes everything an island, choke prevents them from untapping.
  2. 2Wilderness Reclamation untaps your lands.
Stormtide Leviathan
+Choke
+Bear Umbra
#6

Stormtide Leviathan + Choke + Bear Umbra

LockLands do not untapLands your opponents control do not untapMass Land Denial
  1. 1Stormtide makes everything an island, choke prevents them from untapping.
  2. 2Bear Umbra can untap your lands.
Stormtide Leviathan
+Choke
+Nature's Will
#7

Stormtide Leviathan + Choke + Nature's Will

Lands do not untapLands your opponents control do not untapLockMass Land Denial
  1. 1Stormtide makes everything an island, choke prevents them from untapping.
  2. 2Nature's Will can untap your lands.
Curse of Marit Lage
+Stormtide Leviathan
#8

Curse of Marit Lage + Stormtide Leviathan

Lands do not untapLockMass Land Denial
  1. 1Stormtide Leviathan causes all lands to be Islands in addition to their other types.
  2. 2Curse of Marit Lage prevents Islands from untapping during their controller's untap steps.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredh
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