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Frostfist StriderHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Dominaria United· September 9, 2022
Carte Magic Frostfist Strider

Frostfist Strider is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Complete guide

Frostfist Strider is a chilling Elemental Giant that dominates the battlefield with icy efficiency. This creature not only protects itself with Ward but also freezes an opponent's threats in their tracks using the powerful stun counter mechanic.

An Icy Entrance

When Frostfist Strider enters the battlefield, its triggered ability targets one creature an opponent controls. That creature is tapped immediately, and a stun counter is placed on it. This ability is versatile; you can even target a creature that is already tapped just to apply the stun counter.

Understanding Stun Counters

Stun counters act as a replacement effect. If a permanent with a stun counter would become untapped for any reason—whether during the untap step or via a spell—it stays tapped and exactly one stun counter is removed instead. Because the creature never actually 'becomes untapped,' abilities that trigger on untapping will not fire.

The Protection of Ward

Frostfist Strider is difficult to remove thanks to Ward {2}. Whenever an opponent targets this Giant with a spell or ability, they must pay an additional {2} generic mana. If they cannot or choose not to pay, their spell or ability is countered by the game rules.

Strategic Timing

Since this ability triggers on entering the battlefield, it is best used to neutralize an opponent's most dangerous attacker or blocker. By removing a stun counter instead of untapping, you ensure that the target remains out of commission for at least one full turn cycle.

Interaction examples

Doubling the Freeze

If you have Roaming Throne on the battlefield with 'Giant' chosen, Frostfist Strider's entry ability triggers an additional time. You can target two different creatures to tap and stun, or target the same creature twice. If you target the same creature, it will have two stun counters, meaning it will stay tapped for two untap attempts.

Stunning a Golem

When Frostfist Strider enters, you target Solemn Simulacrum. The Golem becomes tapped and receives a stun counter. During the opponent's next untap step, the Simulacrum will not untap; instead, the stun counter is removed. It will remain tapped until the following untap step unless another effect untaps it earlier.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Frostfist Strider

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You may choose a creature that is already tapped as the target of Frostfist Strider’s last ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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