Frostcliff Siege is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
Complete guide
Frostcliff Siege is a versatile enchantment that allows you to tailor your strategy to either card advantage or aggressive pressure. By choosing between Jeskai or Temur, you define how this card will influence the flow of battle. Whether you need to refill your hand or smash through defenses, this card provides the necessary tools.
Choosing Your Path
As Frostcliff Siege enters the battlefield, you must choose either Jeskai or Temur. This choice happens as part of the resolution of the spell and does not use the stack, meaning opponents cannot respond to the choice itself once the spell starts resolving. If the enchantment enters the battlefield through a method other than casting, or if a permanent becomes a copy of it without an entry choice being made, it will have neither ability.
Jeskai: The Path of Knowledge
Selecting Jeskai grants you a triggered ability that rewards combat. Whenever one or more creatures you control deal combat damage to a player, you draw a card. Note that if your creatures deal damage to multiple players simultaneously—such as in a multiplayer game—the ability triggers once for each player dealt damage. However, if multiple creatures hit the same player, you still only draw one card for that player.
Temur: The Path of Power
Selecting Temur provides a static buff to your forces. All creatures you control receive +1/+0 and gain trample and haste. This effect applies to all creatures currently on your battlefield and any that enter later. Because this grants haste, it is an excellent choice for aggressive decks looking to attack immediately with newly played creatures.
Strategic Implementation
The choice you make is permanent for that specific instance of Frostcliff Siege. If you need to dig for answers against taxing effects, Jeskai is your best bet. If you need to end the game quickly or overcome defensive walls, Temur provides the raw stats and keywords needed to push damage through.
Interaction examples
If your opponent controls Propaganda, you must pay {2} for each creature you wish to attack with. By choosing Temur for Frostcliff Siege, your creatures gain +1/+0 and trample. While you still have to pay the tax to attack, the trample ensures that even if your opponent blocks with small creatures, the excess damage will still reach the player, making your investment in the attack cost more efficient.
In a scenario where you choose Jeskai, your goal is to draw as many cards as possible. If an opponent has Rhystic Study, they may draw cards when you cast spells unless you pay {1}. By using Frostcliff Siege to draw cards via combat damage instead of casting spells, you can increase your hand size without giving your opponent the opportunity to trigger Rhystic Study's draw effect.
Suppose you are in a four-player game and you have chosen Jeskai. If you attack Player B with two creatures and Player C with one creature, and all three deal combat damage, Frostcliff Siege triggers twice. You will draw one card for the damage dealt to Player B and one card for the damage dealt to Player C, totaling two cards.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Frostcliff Siege
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you somehow control Frostcliff Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you chose Jeskai and creatures you control deal combat damage to multiple players at the same time, Frostcliff Siege’s ability will trigger once for each player dealt combat damage this way.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Breath of Fury + Frostcliff Siege
- 1Declare the creature with Breath of Fury attached and the creature with mobilize as attackers, triggering the creature with mobilize, creating at least one 1/1 Warrior creature token that is tapped and attacking.
- 2Deal combat damage using the creature that has Breath of Fury attached.
- 3Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Warrior token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Hullbreaker Horror + Selvala, Heart of the Wilds + Frostcliff Siege
- 1Activate Selvala by paying
and tapping it, adding at least
plus enough mana to cast a creature card from your hand.
- 2Cast a creature card by paying its mana cost.
- 3Hullbreaker Horror triggers, returning Selvala from the battlefield to your hand.
- 4Cast Selvala by paying
.
- 5Hullbreaker Horror triggers, returning the creature cast in step 2 from the battlefield to your hand.
- 6Repeat.
Temur Sabertooth + Selvala, Heart of the Wilds + Frostcliff Siege
- 1Activate Selvala by paying
and tapping it, adding at least
- 2Activate Temur Sabertooth by paying
, returning Selvala from the battlefield to your hand.
- 3Cast Selvala by paying its mana cost.
- 4Repeat.
Temur Sabertooth + Fanatic of Rhonas + Frostcliff Siege
- 1Activate Fanatic of Rhonas by tapping it, adding
- 2Activate Temur Sabertooth by paying
, returning Fanatic of Rhonas from the battlefield to your hand.
- 3Cast Fanatic of Rhonas by paying its mana cost.
- 4Repeat.
Breath of Fury + Orochi Soul-Reaver + Frostcliff Siege
- 1Deal combat damage using the creature that has Breath of Fury attached.
- 2Breath of Fury and Orochi Soul-Reaver trigger.
- 3Resolve the Orochi Soul-Reaver trigger, creating a Treasure token and causing you to manifest the top card of the damaged opponent's library.
- 4Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the manifested card, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Selvala, Heart of the Wilds + Emiel the Blessed + Frostcliff Siege
- 1Activate Selvala by paying
and tapping it, adding at least
- 2Activate Emiel the Blessed by paying
, blinking Selvala.
- 3Repeat.
Vraska, Soul of Stone + Sensei's Divining Top + Mystic Forge + Frostcliff Siege
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Vraska triggers, creating a 1/1 Sculpture Treasure artifact creature token.
- 4Activate the token by tapping and sacrificing it, adding
.
- 5Repeat.
Breath of Fury + Adeline, Resplendent Cathar + Frostcliff Siege
- 1Declare the creature with Breath of Fury attached and Adeline as attackers.
- 2Adeline triggers, creating a creature token.
- 3Deal combat damage using the creature that has Breath of Fury attached.
- 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat each combat phase.
Legal formats
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Meta decks with Frostcliff Siege
No archived Top 8 deck with this card yet.



Propaganda
Rhystic Study









