Full Moon's Rise is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
How it works : Full Moon's Rise
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.
No other card is named in this ruling.
02
Legal formats
modernlegacyvintagepennycommanderoathbreakerdueltlr
Commentaires
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Meta decks with Full Moon's Rise
No archived Top 8 deck with this card yet.




