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Rules guide · Enchantment

Funeral Room // Awakening HallHow it works & interactions with other cards

By the ManaCount desk· 9 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Funeral Room // Awakening Hall

Funeral Room // Awakening Hall is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) When you unlock this door, return all creature cards from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Complete guide

Funeral Room // Awakening Hall is a versatile black enchantment from the Room subtype that offers both steady incremental value and a massive late-game impact. Whether you need to drain your opponents' life early or resurrect an entire army, this card provides the tools to pivot your strategy as the match progresses.

Unlocking the Doors

Funeral Room // Awakening Hall is a single card with two distinct halves, known as doors. When you cast the card, you choose one door to pay for; that door enters the battlefield unlocked while the other remains locked. While on the battlefield, you can pay the mana cost of a locked door as a sorcery to unlock it. If you unlock the Funeral Room side, you gain a static triggered ability that drains life from opponents whenever your creatures die. If you unlock Awakening Hall, you trigger a powerful one-time effect that brings every creature from your graveyard back to the battlefield.

Step-by-Step Resolution

1. Casting: Choose to cast Funeral Room for {2}{B} or Awakening Hall for {6}{B}{B}. The spell goes on the stack with only the chosen door's characteristics. 2. Entering the Battlefield: If it was cast, it enters with the chosen door unlocked. If it enters by other means (like a flicker effect), both doors start locked. 3. Unlocking: While it is on the battlefield, if you have priority during your main phase and the stack is empty, you can pay the mana cost of the locked door to unlock it. 4. Triggering: If Awakening Hall becomes unlocked (either by casting it or paying its cost later), its 'when you unlock this door' ability triggers and goes on the stack, allowing you to return your creatures.

Common Mistakes

A common point of confusion is how the card behaves in other zones. In your library, graveyard, or hand, the mana value is the sum of both doors ({11}), meaning you cannot find it with effects that search for low-mana spells. Additionally, unlocking a door is a special action that does not use the stack and cannot be countered, though the resulting triggered ability (in the case of Awakening Hall) can be responded to. Remember that if the Room leaves the battlefield at the same time as your creatures, Funeral Room will still trigger for each of those creatures before it is gone.

When to Play It

Funeral Room is an excellent early-game play for 'Aristocrats' style decks that focus on sacrificing their own creatures for profit. It provides a life cushion and pressure against opponents. Awakening Hall is your finisher; hold it until your graveyard is full of high-impact threats. Because it is an enchantment, it is harder to remove than a creature, allowing you to let the Funeral Room side sit on the board until you have the 8 mana required to flip the game state with Awakening Hall.

Interaction examples

Scaling Damage

If you have Funeral Room unlocked and three creatures you control are destroyed by a board wipe, the ability triggers three times. Each opponent will lose a total of 3 life, and you will gain 3 life.

Interaction with Other Enchantments

With both cards on the battlefield, Phyrexian Arena will cause you to lose 1 life during your upkeep to draw a card. You can offset this loss by using Funeral Room's ability whenever one of your creatures dies, effectively turning your creature deaths into card draw fuel.

Timing the Reanimation

If you have a Construct token created by Urza's Saga and it dies, Funeral Room triggers to drain your opponent. Later, if you have enough mana, you can unlock Awakening Hall to bring back any non-token creature cards that were in your graveyard, though the token itself cannot be returned as it ceased to exist after leaving the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Funeral Room // Awakening Hall

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Funeral Room is unlocked and this Room leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If a Room enters from any zone other than the stack, it will enter with both halves locked.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

    No other card is named in this ruling.

  17. #17· Wizards of the Coast

    An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Warren Soultrader
+Gravecrawler
+Funeral Room // Awakening Hall
#1

Warren Soultrader + Gravecrawler + Funeral Room // Awakening Hall

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Warren Soultrader by paying 1 life and sacrificing Gravecrawler.
  2. 2When Gravecrawler dies, Funeral Room triggers, causing you to gain 1 life and target opponent to lose 1 life.
  3. 3Resolve the Warren Soultrader ability, creating a Treasure token.
  4. 4Activate the Treasure by tapping and sacrificing it, adding {B}.
  5. 5Cast Gravecrawler from your graveyard by paying {B}.
  6. 6Repeat.
Warren Soultrader
+Pitiless Plunderer
+Reassembling Skeleton
+Funeral Room // Awakening Hall
#2

Warren Soultrader + Pitiless Plunderer + Reassembling Skeleton + Funeral Room // Awakening Hall

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Warren Soultrader by paying 1 life and sacrificing Reassembling Skeleton.
  2. 2When Reassembling Skeleton dies, Funeral Room and Pitiless Plunderer trigger.
  3. 3Resolve the Funeral Room trigger, causing you to gain 1 life and each opponent to lose 1 life.
  4. 4Resolve the Pitiless Plunderer trigger, creating a Treasure token.
  5. 5Resolve the Warren Soultrader ability, creating a Treasure token.
  6. 6Activate the Treasures by tapping and sacrificing them, adding {1}{B}.
  7. 7Activate Reassembling Skeleton by paying {1}{B}, returning it from your graveyard to the battlefield.
  8. 8Repeat.
Yawgmoth, Thran Physician
+Pawn of Ulamog
+Funeral Room // Awakening Hall
#3

Yawgmoth, Thran Physician + Pawn of Ulamog + Funeral Room // Awakening Hall

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTB
  1. 1Activate Yawgmoth by paying 1 life and sacrificing the undying creature.
  2. 2When the creature dies, Funeral Room, Pawn of Ulamog and the undying creature's undying ability trigger.
  3. 3Resolve the Funeral Room trigger, causing you to gain 1 life and each opponent to lose 1 life.
  4. 4Resolve the Pawn of Ulamog ability, creating a 0/1 Eldrazi Spawn creature token.
  5. 5Resolve the undying trigger, returning the creature from your graveyard to the battlefield with a +1/+1 counter on it.
  6. 6Resolve the Yawgmoth ability, putting a -1/-1 counter on any creature and drawing a card.
  7. 7Activate Yawgmoth by paying 1 life and sacrificing another creature.
  8. 8When the creature dies, Funeral Room triggers, causing you to gain 1 life and each opponent to lose 1 life
Yawgmoth, Thran Physician
+Sifter of Skulls
+Funeral Room // Awakening Hall
#4

Yawgmoth, Thran Physician + Sifter of Skulls + Funeral Room // Awakening Hall

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTB
  1. 1Activate Yawgmoth by paying 1 life and sacrificing the undying creature.
  2. 2When the creature dies, Funeral Room, Sifter of Skulls and the undying creature's undying ability trigger.
  3. 3Resolve the Funeral Room trigger, causing you to gain 1 life and each opponent to lose 1 life.
  4. 4Resolve the Sifter of Skulls ability, creating a 1/1 Eldrazi Scion creature token.
  5. 5Resolve the undying trigger, returning the creature from your graveyard to the battlefield with a +1/+1 counter on it.
  6. 6Resolve the Yawgmoth ability, putting a -1/-1 counter on any creature and drawing a card.
  7. 7Activate Yawgmoth by paying 1 life and sacrificing another creature.
  8. 8When the creature dies, Funeral Room triggers, causing you to gain 1 life and each opponent to lose 1 life
Warren Soultrader
+Chatterfang, Squirrel General
+Funeral Room // Awakening Hall
#5

Warren Soultrader + Chatterfang, Squirrel General + Funeral Room // Awakening Hall

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Warren Soultrader by paying 1 life and sacrificing another creature.
  2. 2When the creature dies, Funeral Room // Awakening Hall triggers, causing you to gain 1 life and each opponent to lose 1 life.
  3. 3Resolve the Warren Soultrader ability, creating a Treasure token and a 1/1 Squirrel creature token.
  4. 4Repeat.
Yawgmoth, Thran Physician
+Nest of Scarabs
+Funeral Room // Awakening Hall
#6

Yawgmoth, Thran Physician + Nest of Scarabs + Funeral Room // Awakening Hall

Destroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLockNear-infinite -1/-1 counters
  1. 1Activate Yawgmoth by paying 1 life and sacrificing a creature, targeting any creature an opponent controls.
  2. 2When the sacrificed creature dies, Funeral Room triggers, causing you to gain 1 life and each opponent to lose 1 life
  3. 3Resolve the Yawgmoth ability, putting a -1/-1 counter on a creature an opponent controls, and causing you to draw a card.
  4. 4Nest of Scarabs triggers, creating a creature token.
  5. 5Repeat.
Warren Soultrader
+Pitiless Plunderer
+Bloodsoaked Champion
+Funeral Room // Awakening Hall
#7

Warren Soultrader + Pitiless Plunderer + Bloodsoaked Champion + Funeral Room // Awakening Hall

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Warren Soultrader by paying 1 life and sacrificing Bloodsoaked Champion.
  2. 2When Bloodsoaked Champion dies, Funeral Room and Pitiless Plunderer trigger.
  3. 3Resolve the Funeral Room trigger, causing you to gain 1 life and each opponent to lose 1 life.
  4. 4Resolve the Pitiless Plunderer trigger, creating a Treasure token.
  5. 5Resolve the Warren Soultrader ability, creating a Treasure token.
  6. 6Activate the Treasures by tapping and sacrificing them, adding {1}{B}.
  7. 7Activate Bloodsoaked Champion by paying {1}{B}, returning it from your graveyard to the battlefield.
  8. 8Repeat.
Yawgmoth, Thran Physician
+Funeral Room // Awakening Hall
+Fumulus, the Infestation
#8

Yawgmoth, Thran Physician + Funeral Room // Awakening Hall + Fumulus, the Infestation

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTB
  1. 1Activate Yawgmoth by paying 1 life and sacrificing the undying creature.
  2. 2When the creature dies, Funeral Room, Fumulus and the undying creature's undying ability trigger.
  3. 3Resolve the Funeral Room trigger, causing you to gain 1 life and each opponent to lose 1 life.
  4. 4Resolve the Fumulus ability, creating a 1/1 Insect creature token.
  5. 5Resolve the undying trigger, returning the creature from your graveyard to the battlefield with a +1/+1 counter on it.
  6. 6Resolve the Yawgmoth ability, putting a -1/-1 counter on any creature and drawing a card.
  7. 7Activate Yawgmoth by paying 1 life and sacrificing another creature.
  8. 8When the creature dies, Funeral Room triggers, causing you to gain 1 life and each opponent to lose 1 life
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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