Galadriel, Elven-Queen is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
How it works : Galadriel, Elven-Queen
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If another Elf hasn't entered the battlefield under your control this turn as your beginning of combat step starts, Galadriel, Elven-Queen's ability won't trigger. No one will vote, and none of the other effects will happen. Putting another Elf onto the battlefield during the beginning of combat step won't cause the ability to trigger.
No other card is named in this ruling.
- #2· Wizards of the Coast
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
No other card is named in this ruling.
- #3· Wizards of the Coast
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
No other card is named in this ruling.
- #5· Wizards of the Coast
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
No other card is named in this ruling.
- #6· Wizards of the Coast
Each time the Ring tempts you, you must choose a creature if you control one.
No other card is named in this ruling.
- #7· Wizards of the Coast
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
No other card is named in this ruling.
- #8· Wizards of the Coast
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
No other card is named in this ruling.
- #9· Wizards of the Coast
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
No other card is named in this ruling.
- #10· Wizards of the Coast
In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
No other card is named in this ruling.
- #11· Wizards of the Coast
Each player must vote for one of the available options. They can't abstain.
No other card is named in this ruling.
- #12· Wizards of the Coast
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
No other card is named in this ruling.
- #13· Wizards of the Coast
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
No other card is named in this ruling.
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