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Rules guide · Sorcery

Game PlanHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Battlebond· June 8, 2018
Carte Magic Game Plan

Game Plan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Complete guide

Game Plan is a powerful blue sorcery that refreshes the state of the game for every player at the table. Utilizing the assist mechanic, it allows you to team up with an ally to reset hands and graveyards. This card is a staple for political maneuvers in multiplayer formats like Commander.

How Assist Works

When you cast Game Plan, you can ask another player to pay for any amount of the generic mana in its cost. While the spell costs six mana in total, only five of that is generic. You must always pay the single blue mana yourself. You can discuss who will pay what before you officially cast the spell, but the assisting player only pays after you have put the spell on the stack.

The Resolution Process

Once Game Plan resolves, every player simultaneously shuffles their current hand and their entire graveyard into their library. After the libraries are shuffled, each player draws exactly seven cards. Finally, Game Plan is exiled instead of being put into your graveyard, preventing you from immediately looping the effect.

Timing and Strategy

Since Game Plan is a sorcery, you can usually only cast it during your main phase. It is most effective when your opponents have full hands and you are low on resources. By using an opponent's mana to cast it, you effectively drain their resources while forcing them to lose the specific cards they were holding.

Common Mistakes

A common error is thinking the assisting player can pay for the blue mana requirement; they cannot. Another mistake is forgetting that the graveyard is shuffled in. If you have cards you want to reanimate, Game Plan will move them back into your library, potentially ruining your graveyard-focused strategy.

Interaction examples

Maximizing Your New Hand

After you cast Game Plan and everyone draws seven cards, you will have a fresh hand. On your next turn (or the same turn if you have the mana), you can cast Sea Gate Restoration // Sea Gate, Reborn. Since you already have seven cards, you will draw eight more, giving you a massive advantage and a permanent 'no maximum hand size' effect.

The Ultimate Board and Hand Reset

If an opponent has a dangerous army, first cast Raise the Palisade to return their non-matching creatures to their hand. With those creatures now sitting in their hand rather than on the battlefield, cast Game Plan. The opponent must shuffle all those creatures back into their library, effectively removing the threats permanently rather than just delaying them.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Game Plan

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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