Gary Clone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Squad(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
How it works : Gary Clone
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
Card named in this ruling
- #2· Wizards of the Coast
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you'll still create the token copies.
No other card is named in this ruling.
- #4· Wizards of the Coast
The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.
No other card is named in this ruling.
- #5· Wizards of the Coast
If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.
No other card is named in this ruling.
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Meta decks with Gary Clone
No archived Top 8 deck with this card yet.





