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Rules guide · Legendary Planeswalker

Gideon, Champion of JusticeHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander 2021· April 23, 2021
Carte Magic Gideon, Champion of Justice

Gideon, Champion of Justice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

+1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.

How it works : Gideon, Champion of Justice

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If damage that can't be prevented is dealt to Gideon, Champion of Justice after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). Even though he has indestructible, if Gideon, Champion of Justice has no loyalty counters on him, he's put into his owner's graveyard as a state-based action.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the first ability doesn't resolve (perhaps because the target opponent is an illegal target when the ability tries to resolve), you won't put any additional loyalty counters on Gideon, although the loyalty counter you put on him to activate the ability will remain.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Gideon, Champion of Justice becomes a creature due to his second ability, that doesn't count as having a creature enter. Gideon was already on the battlefield; he only changed his types. Abilities that trigger whenever a creature enters won't trigger.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Gideon, Champion of Justice's power and toughness are set to the number of loyalty counters on him when his second ability resolves. They won't change later in the turn if the number of loyalty counters on him changes.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You put a loyalty counter on Gideon, Champion of Justice as part of the cost of activating the first ability. When that ability resolves, you count the number of creatures controlled by the target opponent and put that many additional loyalty counters on Gideon.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Gideon, Champion of Justice's second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: Gideon is just a planeswalker type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Say you activate Gideon, Champion of Justice's second ability, and then an opponent gains control of him before combat. You may have any of your creatures attack Gideon, Champion of Justice (since he's still a planeswalker). Then Gideon, Champion of Justice may block (since he's a creature). He may block any eligible attacking creature, including one that's attacking him! During combat, he behaves as an attacked planeswalker and/or a blocking creature, as appropriate. For example, he deals combat damage to any creatures he's blocking, but he doesn't deal combat damage to any unblocked creatures that are attacking him.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If Gideon, Champion of Justice becomes a creature the same turn he enters, you can't attack with him or use any of his {T} abilities (if he gains any).

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Aminatou, the Fateshifter
+Teferi, Master of Time
+Nicol Bolas, Dragon-God
+Gideon, Champion of Justice
#1

Aminatou, the Fateshifter + Teferi, Master of Time + Nicol Bolas, Dragon-God + Gideon, Champion of Justice

Infinite turnsLock
  1. 1Activate Nicol Bolas using Gideon's first loyalty ability by putting a loyalty counter on it, putting a number of loyalty counters on it equal to the number of creatures an opponent controls.
  2. 2Activate Aminatou's first loyalty ability by putting a loyalty counter on it.
  3. 3During your next turn, ativate Nicol Bolas using Teferi's third loyalty ability by removing ten loyalty counters from it, causing you to take two extra turns after this one.
  4. 4Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Nicol Bolas, causing it to re-enter the battlefield with four loyalty counters on it.
  5. 5Activate Nicol Bolas using Gideon's first loyalty ability by putting a loyalty counter on it, putting a number of loyalty counters on it equal to the number of creatures an opponent controls.
  6. 6Repeat during your next turn.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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Official source