Gideon, Martial Paragon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. 0: Until end of turn, Gideon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. −10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
How it works : Gideon, Martial Paragon
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
All creatures you control get +1/+1 from Gideon's first ability, not just the ones that it untapped.
No other card is named in this ruling.
- #2· Wizards of the Coast
The set of creatures affected by Gideon's first and third abilities is determined as the abilities resolve. Creatures you begin to control later in the turn and permanents you control that become creatures later in the turn won't get +1/+1 or +2/+2.
No other card is named in this ruling.
- #3· Wizards of the Coast
Gideon's second ability doesn't count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Gideon becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his
abilities (if he gains any).
No other card is named in this ruling.
- #5· Wizards of the Coast
Gideon's second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).
No other card is named in this ruling.
- #6· Wizards of the Coast
If damage that can't be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he's put into his owner's graveyard.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Gideon, Martial Paragon + The Peregrine Dynamo
- 1Activate Gideon's first loyalty ability by putting two loyalty counters on it.
- 2Holding priority, activate all mana-producing creatures you control by tapping them, adding at least
.
- 3Activate The Peregrine Dynamo by paying
and tapping it, copying Gideon's ability.
- 4Resolve the copy of Gideon's ability, untapping all creatures you control and giving them +1/+1 until end of turn.
- 5Repeat from step 2.
The Sixth Doctor + Romana II + Gideon, Martial Paragon
- 1Cast Gideon by paying
.
- 2The Sixth Doctor triggers, copying the Gideon spell, with the copy being nonlegendary.
- 3Resolve both Gideon spells.
- 4Activate a mana-producing creature by tapping it, adding at least
.
- 5Activate Romana II by paying
and tapping it, creating a copy of the Gideon token.
- 6Activate a Gideon token's first loyalty ability by putting a loyalty counter on it, untapping all creatures you control and giving them +1/+1 until end of turn.
- 7Repeat from step 4.
Luxior, Giada's Gift + Eldrazi Displacer + Gideon, Martial Paragon
- 1Activate creatures by tapping them, adding at least
.
- 2Activate Gideon's first loyalty ability by putting two loyalty counters on it, untapping all creatures you control and giving them +1/+1 until end of turn.
- 3Activate Eldrazi Displacer by paying
, blinking Gideon.
- 4Activate Luxior's first equip ability by paying
, attaching it to Gideon.
- 5Repeat.
Luxior, Giada's Gift + Emiel the Blessed + Gideon, Martial Paragon
- 1Activate creatures by tapping them, adding at least
.
- 2Activate Gideon's first loyalty ability by putting two loyalty counters on it, untapping all creatures you control and giving them +1/+1 until end of turn.
- 3Activate Emiel the Blessed by paying
, blinking Gideon.
- 4Activate Luxior's first equip ability by paying
, attaching it to Gideon.
- 5Repeat.
Interactions with other cards
These cards' text mentions Gideon, Martial Paragon.
Related cards and tokens
Legal formats
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Meta decks with Gideon, Martial Paragon
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