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Rules guide · Instant

GlamerdyeHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Eventide· July 25, 2008
Carte Magic Glamerdye

Glamerdye is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

How it works : Glamerdye

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A retrace card cast from your graveyard follows the normal timing rules for its card type.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Glamerdye's effect has no duration. It will last until the game ends or the affected spell or permanent leaves the relevant zone, with the following exception: If Glamerdye affects an artifact, creature, enchantment, or planeswalker spell, it will also affect the permanent that spell becomes when it resolves.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You choose the two color words when Glamerdye resolves. You can't change a word to the same word; you must choose a different word.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Glamerdye affects each instance of the chosen word in the text box of the spell or permanent, as long as it's being used as a color word. Glamerdye won't change such words in card names, such as White Knight. It also won't change mana symbols.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Glamerdye can change color words preceded by "non." For example, if you have it change "red" to "green," it will also change "nonred" to "nongreen."

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Glamerdye changes only words actually printed on the spell or permanent (if it's a card), words that are part of the spell or permanent's original characteristics as stated by the effect that created it (if it's a token or a copy of a spell), or words that were granted to the spell or permanent as part of a copy effect. It won't change words that are granted to the spell or permanent by any other effects. For example, if an Aura grants a creature protection from blue, you can change that to protection from red by targeting the Aura, but not by targeting the creature. Glamerdye also can't change what color was chosen for a permanent (such as Painter's Servant) as it entered.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Glamerdye can't affect the keyword fear.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Antler Skulkin
+Ashnod's Altar
+Callous Sell-Sword // Burn Together
+Glamerdye
#1

Antler Skulkin + Ashnod's Altar + Callous Sell-Sword // Burn Together + Glamerdye

Infinite +1/+1 counters on a creatureInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cast Glamerdye by paying {1}{U}, changing all instances of "white" on Antler Skulkin to "black" until end of turn.
  2. 2Activate Antler Skulkin by paying {2}, giving Callous Sell-Sword persist until end of turn.
  3. 3Activate Ashnod's Altar by sacrificing Callous Sell-Sword, adding {C}{C}.
  4. 4When Callous Sell-Sword dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  5. 5Callous Sell-Sword enters the battlefield with an additional +1/+1 counter on it for each creature you controlled that died this turn.
  6. 6Repeat from step 2.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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Meta decks with Glamerdye

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Official source