Glamdring is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip
How it works : Glamdring
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the spell has
in its mana cost, you must choose 0 as the value of X.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you cast a spell using Glamdring's triggered ability, you do so as part of the resolution of the ability. You can't wait to cast the spell later in the turn. Timing permissions based on the card's type are ignored.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Charnelhoard Wurm + Savage Beating + Glamdring
- 1Deal combat damage to an opponent using Charnelhoard Wurm.
- 2Charnelhoard Wurm and Glamdring trigger.
- 3Resolve the Charnelhoard Wurm trigger, returning Savage Beating from your graveyard to your hand.
- 4Resolve the Glamdring trigger, casting Savage Beating without paying its mana cost.
- 5Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 6Repeat each combat phase.
Legal formats
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Meta decks with Glamdring
No archived Top 8 deck with this card yet.






