Savage Beating is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine(Choose both if you pay the entwine cost.)
Complete guide
Savage Beating is a high-impact red instant that can end a game in a single turn. By providing either double strike or an entirely new combat phase, it forces your opponents into a precarious defensive position. If you have the mana to spare, paying its entwine cost combines these effects for a truly devastating assault.
What it Does
Savage Beating offers two powerful combat modes. The first mode grants all creatures you control double strike until the end of the turn, allowing them to deal both first-strike and regular combat damage. The second mode untaps your creatures and creates an additional combat phase immediately following the current one. Because it has Entwine, you can pay an extra {1}{R} to get both effects at once.
Step-by-Step Resolution
First, you must cast this spell during your own combat phase; it cannot be cast during an opponent's turn or during a main phase. Upon resolution, if you chose the first mode, your creatures gain the double strike keyword. If you chose the second, all your creatures untap and the game prepares for an extra combat phase. This additional combat occurs immediately after the current one, meaning there is no main phase in between the two combat sessions.
Common Mistakes
A frequent error is trying to cast Savage Beating after combat has already concluded; the spell explicitly states it must be cast during combat on your turn. Another misunderstanding involves the timing of the extra phase. Since there is no main phase between the two combats, you do not have a chance to cast sorcery-speed spells or creatures without flash to participate in the second attack. Finally, remember that double strike lasts until the end of the turn, so it will still be active during the second combat phase if you entwined the spell.
When to Play It
The most effective time to cast Savage Beating is during the Declare Attackers step after you have already declared your creatures as attackers. This ensures your creatures are already moving toward the opponent before you untap them or grant them double strike. Casting it too early, such as in the Beginning of Combat step, might give your opponent more information to make optimal blocks.
Interaction examples
You attack with a 4/4 creature. Before blockers are declared, you cast Savage Beating choosing the first mode. Your creature now has double strike. If unblocked, it deals 4 damage during the first-strike combat damage step and another 4 damage during the regular combat damage step for a total of 8 damage.
You attack with three 2/2 creatures. You pay {4}{R}{R}{R} to cast Savage Beating with Entwine. Your creatures gain double strike and untap. After this combat, you immediately start a second combat phase. Because double strike lasts until end of turn, your untapped creatures will have double strike during the second attack as well, potentially dealing four times their power in total damage across the two phases.
If your attack didn't finish the opponent, using the second mode of Savage Beating untaps your creatures. Even if you choose not to attack during the additional combat phase, your creatures remain untapped and ready to block during your opponent's upcoming turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Savage Beating
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The additional combat phase is directly after the combat phase in which Savage Beating is cast. There isn't a main phase between the two combat phases.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Surge to Victory + Savage Beating
- 1Cast Surge to Victory by paying
, exiling Savage Beating from your graveyard and giving creatures you control +5/+0 until end of turn.
- 2Deal combat damage to an opponent with any creature you control.
- 3Surge to Victory triggers, casting a copy of Savage Beating without paying its mana cost.
- 4Resolve Savage Beating, untapping all creatures you control and giving you an additional combat phase after this one.
- 5Repeat from step 2.
Magar of the Magic Strings + Savage Beating
- 1Activate Magar by paying
, noting Savage Beating and putting it face down as a 3/3 creature.
- 2On any other turn, deal combat damage to an opponent with the face down creature.
- 3The face down creature triggers, causing you to cast a copy of Savage Beating without paying its mana cost.
- 4Resolve the copy of Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 5Repeat from step 2.
Spellbinder + Savage Beating
- 1Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it.
- 2Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost.
- 3Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one.
- 4Repeat.
Zethi, Arcane Blademaster + Savage Beating
- 1Declare Zethi as an attacker, attacking an opponent unable to block and kill it.
- 2Zethi triggers.
- 3Holding priority, activate all mana-producing creatures you control by tapping them, adding at least
.
- 4Resolve the Zethi trigger, causing you to pay
to cast a copy of Savage Beating.
- 5Resolve the Savage Beating copy, untapping all creatures you control and causing you to get an additional combat phase after this one.
- 6Repeat each combat phase.
Tetsuo, Imperial Champion + Savage Beating + Mystic Retrieval + Invasion of Arcavios // Invocation of the Founders
- 1Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Savage Beating without paying its mana cost, choosing its second mode.
- 2Invocation of the Founders triggers, copying Savage Beating.
- 3Resolve both Savage Beatings, causing you to get two additional combat phases after this one.
- 4Move to your first combat phase.
- 5Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Call to Mind without paying its mana cost, targeting Mystic Retrieval.
- 6Invocation of the Founders triggers, copying Call to Mind, targeting Savage Beating.
- 7Resolve both Call to Minds, causing you to return Mystic Retrieval and Savage Beating from your graveyard to your hand.
- 8Move to your second combat phase.
Tetsuo, Imperial Champion + Savage Beating + Swarm Intelligence + Said // Done
- 1Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Savage Beating without paying its mana cost, choosing its second mode.
- 2Swarm Intelligence triggers, copying Savage Beating.
- 3Resolve both Savage Beatings, causing you to get two additional combat phases after this one.
- 4Move to your first combat phase.
- 5Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Said // Done without paying its mana cost, targeting Sorceress's Schemes.
- 6Swarm Intelligence triggers, copying Said // Done, targeting Savage Beating.
- 7Resolve both Said // Dones, causing you to return Sorceress's Schemes and Savage Beating from your graveyard to your hand.
- 8Move to your second combat phase.
Wildfire Eternal + Savage Beating + Mirage Phalanx + Izzet Chronarch
- 1At the beginning of your combat phase, Mirage Phalanx and Izzet Chronarch each trigger, creating a token copy of Izzet Chronarch and Mirage Phalanx with haste and without soulbond.
- 2When the token Izzet Chronarch enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard.
- 3Declare Wildfire Eternal as an attacker.
- 4When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost.
- 5Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
- 6At the end of your combat phase, the Mirage Phalanx and Izzet Chronarch tokens trigger, exiling themselves.
- 7Repeat each combat phase.
Tetsuo, Imperial Champion + Savage Beating + Swarm Intelligence + Said // Done
- 1Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Savage Beating without paying its mana cost, choosing its second mode.
- 2Swarm Intelligence triggers, copying Savage Beating.
- 3Resolve both Savage Beatings, causing you to get two additional combat phases after this one.
- 4Move to your first combat phase.
- 5Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Relearn without paying its mana cost, targeting Said.
- 6Swarm Intelligence triggers, copying Relearn, targeting Savage Beating.
- 7Resolve both Relearns, causing you to return Said and Savage Beating from your graveyard to your hand.
- 8Move to your second combat phase.
Legal formats
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Meta decks with Savage Beating
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