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Rules guide · Instant

Savage AllianceHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Innistrad Remastered· January 24, 2025
Carte Magic Savage Alliance

Savage Alliance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.

How it works : Savage Alliance

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You can't choose any one mode multiple times.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Additional costs don't affect a spell's mana value.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerdueltlr
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Meta decks with Savage Alliance

No archived Top 8 deck with this card yet.

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