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Rules guide · Sorcery // Instant

Said // DoneHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Modern Horizons 2· June 18, 2021
Carte Magic Said // Done

Said // Done is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return target instant or sorcery card from your graveyard to your hand. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

How it works : Said // Done

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Zethi, Arcane Blademaster
+Said // Done
+Time Warp
#1

Zethi, Arcane Blademaster + Said // Done + Time Warp

Infinite turnsLock
  1. 1Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. 2Move to your combat phase, and declare Zethi as an attacker.
  3. 3Zethi triggers, causing you to pay {2}{U} to cast a copy of Said.
  4. 4Resolve Said, returning Time Warp from your graveyard to your hand.
  5. 5Repeat each turn.
Zethi, Arcane Blademaster
+Said // Done
+Temporal Manipulation
#2

Zethi, Arcane Blademaster + Said // Done + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. 2Move to your combat phase, and declare Zethi as an attacker.
  3. 3Zethi triggers, causing you to pay {2}{U} to cast a copy of Said.
  4. 4Resolve Said, returning Temporal Manipulation from your graveyard to your hand.
  5. 5Repeat each turn.
Zethi, Arcane Blademaster
+Said // Done
+Walk the Aeons
#3

Zethi, Arcane Blademaster + Said // Done + Walk the Aeons

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  2. 2Move to your combat phase, and declare Zethi as an attacker.
  3. 3Zethi triggers, causing you to pay {2}{U} to cast a copy of Said.
  4. 4Resolve Said, returning Walk the Aeons from your graveyard to your hand.
  5. 5Repeat each turn.
Zethi, Arcane Blademaster
+Said // Done
+Capture of Jingzhou
#4

Zethi, Arcane Blademaster + Said // Done + Capture of Jingzhou

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. 2Move to your combat phase, and declare Zethi as an attacker.
  3. 3Zethi triggers, causing you to pay {2}{U} to cast a copy of Said.
  4. 4Resolve Said, returning Capture of Jingzhou from your graveyard to your hand.
  5. 5Repeat each turn.
Spellbinder
+Said // Done
+Temporal Manipulation
#5

Spellbinder + Said // Done + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. 3Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost.
  4. 4Resolve Said, returning Temporal Manipulation from your graveyard to your hand.
  5. 5Repeat each turn.
Spellbinder
+Said // Done
+Capture of Jingzhou
#6

Spellbinder + Said // Done + Capture of Jingzhou

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. 3Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost.
  4. 4Resolve Said, returning Capture of Jingzhou from your graveyard to your hand.
  5. 5Repeat each turn.
Spellbinder
+Said // Done
+Time Warp
#7

Spellbinder + Said // Done + Time Warp

Infinite turnsLock
  1. 1Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. 2Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. 3Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost.
  4. 4Resolve Said, returning Time Warp from your graveyard to your hand.
  5. 5Repeat each turn.
Tetsuo, Imperial Champion
+Savage Beating
+Mystic Retrieval
+Invasion of Arcavios // Invocation of the Founders
#8

Tetsuo, Imperial Champion + Savage Beating + Mystic Retrieval + Invasion of Arcavios // Invocation of the Founders

Infinite storm countInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Savage Beating without paying its mana cost, choosing its second mode.
  2. 2Invocation of the Founders triggers, copying Savage Beating.
  3. 3Resolve both Savage Beatings, causing you to get two additional combat phases after this one.
  4. 4Move to your first combat phase.
  5. 5Declare Tetsuo as an attacker. Tetsuo triggers, causing you to cast Mystic Retrieval without paying its mana cost, targeting Said
  6. 6Invocation of the Founders triggers, copying Mystic Retrieval, targeting Savage Beating.
  7. 7Resolve both Mystic Retrievals, causing you to return Said and Savage Beating from your graveyard to your hand.
  8. 8Move to your second combat phase.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduel
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