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Rules guide · Legendary Creature

Gluntch, the BestowerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Gluntch, the Bestower

Gluntch, the Bestower is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Complete guide

Gluntch, the Bestower is the ultimate political tool in Commander, offering gifts to everyone at the table. This legendary Jellyfish rewards cooperation by distributing counters, cards, and mana during your end step. Understanding the order of choices is key to mastering this creature's diplomatic potential.

A Trio of Gifts

At the beginning of your end step, Gluntch's ability triggers, requiring you to select three different players to receive specific benefits. The first player puts two +1/+1 counters on a creature they control, the second player draws a card, and the third player creates two Treasure tokens. You can be any one of these three players, but you must choose three distinct people if possible.

Resolving the End Step

When the ability resolves, you choose the players in the order specified by the card. First, you choose the player for counters; that player then chooses which of their creatures receives them. Next, you choose the player who draws a card. Finally, you choose the player who creates the Treasure tokens. All choices happen during resolution, so players can't respond between the selection of one gift and the next.

Political Pitfalls

A common mistake is forgetting that in a two-player game, the third effect simply doesn't happen. Since the ability requires a 'third player' for the Treasure tokens, and you cannot choose the same player twice, no one will receive Treasures if only two players are present. Additionally, you can choose a player with no creatures for the first gift, but the counters will simply not be placed.

Strategic Timing

Because Gluntch triggers on your end step, it provides immediate value the turn it is played. It is best used to strike deals, such as offering the Treasure tokens to an opponent in exchange for them not attacking you, or giving yourself the card draw to refuel for your next turn.

Interaction examples

The Full Table Spread

In a four-player game, your end step begins. You choose Opponent A for counters; they choose their creature to buff. You choose yourself to draw a card. Finally, you choose Opponent B to create two Treasure tokens. Opponent C receives nothing this turn.

Two-Player Limitations

In a 1v1 duel, you choose your opponent to receive +1/+1 counters and yourself to draw a card. Because there is no third player to choose, the instruction to create Treasure tokens is ignored entirely.

The Empty Board

If you choose an opponent to receive counters but they control no creatures, the ability still proceeds. They simply fail to place counters, and you move on to choosing who draws a card and who receives the Treasure tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Gluntch, the Bestower

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The first chosen player gets to choose which creature they will place the counters on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may choose a player who doesn't control any creatures as the first chosen player.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    All three players must be different players, although any one of them can be you. If there are only two players in the game, you won't choose a third player, and no one will create Treasure tokens.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Gluntch, the Bestower
+Strionic Resonator
+Krark-Clan Ironworks
+Clock of Omens
#1

Gluntch, the Bestower + Strionic Resonator + Krark-Clan Ironworks + Clock of Omens

Infinite card draw for opponentsInfinite draw triggers for each opponentNear-infinite +1/+1 counters for opponentsNear-infinite colorless mana
  1. 1At the beginning of your end step, Gluntch triggers.
  2. 2Holding priority, activate Strionic Resonator by paying {2} and tapping it, copying Gluntch's trigger.
  3. 3Resolve the copy of Gluntch trigger, causing an opponent to put two +1/+1 counters on a creature they control, then causing the opponent with the largest deck size to draw a card, then causing you to create two Treasure tokens.
  4. 4Activate Clock of Omens by tapping the Treasures, untapping Strionic Resonator.
  5. 5Activate Krark-Clan ironworks by sacrificing a Treasure, adding {C}{C}.
  6. 6Repeat from step 2.
Gluntch, the Bestower
+Lithoform Engine
+Krark-Clan Ironworks
+Clock of Omens
#2

Gluntch, the Bestower + Lithoform Engine + Krark-Clan Ironworks + Clock of Omens

Infinite card draw for opponentsInfinite draw triggers for each opponentNear-infinite +1/+1 counters for opponentsNear-infinite colorless mana
  1. 1At the beginning of your end step, Gluntch triggers.
  2. 2Holding priority, activate Lithoform Engine's first ability by paying {2} and tapping it, copying Gluntch's trigger.
  3. 3Resolve the copy of Gluntch trigger, causing an opponent to put two +1/+1 counters on a creature they control, then causing the opponent with the largest deck size to draw a card, then causing you to create two Treasure tokens.
  4. 4Activate Clock of Omens by tapping the Treasures, untapping Lithoform Engine.
  5. 5Activate Krark-Clan ironworks by sacrificing a Treasure, adding {C}{C}.
  6. 6Repeat from step 2.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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