Goblin-town Flunkies is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
How it works : Goblin-town Flunkies
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. And if the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Goblins, you can end up with a Goblin Orc Army.
No other card is named in this ruling.
- #2· Wizards of the Coast
Some spells and abilities that amass Goblins may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Goblins.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you don't control an Army, the Goblin Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Card named in this ruling
- #4· Wizards of the Coast
In the rare case that you control multiple Army creatures (perhaps because you control a creature with changeling) while you amass Goblins, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Goblin, it becomes a Goblin in addition to its other types.
No other card is named in this ruling.
- #5· Wizards of the Coast
To amass Goblins N, if you don't control an Army creature, create a 0/0 black Goblin Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Goblin, it becomes a Goblin in addition to its other types.
Card named in this ruling
- #6· Wizards of the Coast
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Wall of Roots + Agatha's Soul Cauldron + Tayam, Luminous Enigma + Thermopod
- 1Cast Goblin-town Flunkies by paying its mana cost; it enters with a vigilance counter due to Tayam.
- 2When Goblin-town Flunkies enters, it triggers, creating a 0/0 creature token with a +1/+1 counter on it as well as a vigilance counter due to Tayam.
- 3Declare that you are activating Tayam's ability, so state-based actions will not be checked until the ability is activated.
- 4While paying that ability's cost, activate the creature token using the Wall of Roots mana ability from Agatha's Soul Cauldron by putting a -0/-1 counter on it, adding
.
- 5Complete the activation by paying
and removing a vigilance counter from each of the two creatures and a -0/-1 counter from the Army token.
- 6Holding priority, activate Thermopod twice by sacrificing Goblin-town Flunkies and the creature token, adding two mana.
- 7Resolve Tayam's ability, milling three and returning Goblin-town Flunkies from your graveyard to the battlefield with a vigilance counter on it.
- 8Repeat from step 2.
Wall of Roots + Agatha's Soul Cauldron + Tayam, Luminous Enigma + Phyrexian Altar
- 1Cast Goblin-town Flunkies by paying its mana cost; it enters with a vigilance counter due to Tayam.
- 2When Goblin-town Flunkies enters, it triggers, creating a 0/0 creature token with a +1/+1 counter on it as well as a vigilance counter due to Tayam.
- 3Declare that you are activating Tayam's ability, so state-based actions will not be checked until the ability is activated.
- 4While paying that ability's cost, activate the creature token using the Wall of Roots mana ability from Agatha's Soul Cauldron by putting a -0/-1 counter on it, adding
.
- 5Complete the activation by paying
and removing a vigilance counter from each of the two creatures and a -0/-1 counter from the Army token.
- 6Holding priority, activate Phyrexian Altar twice by sacrificing Goblin-town Flunkies and the creature token, adding two mana.
- 7Resolve Tayam's ability, milling three and returning Goblin-town Flunkies from your graveyard to the battlefield with a vigilance counter on it.
- 8Repeat from step 2.
Wall of Roots + Agatha's Soul Cauldron + Tayam, Luminous Enigma + Ashnod's Altar
- 1Cast Goblin-town Flunkies by paying its mana cost; it enters with a vigilance counter due to Tayam.
- 2When Goblin-town Flunkies enters, it triggers, creating a 0/0 creature token with a +1/+1 counter on it as well as a vigilance counter due to Tayam.
- 3Declare that you are activating Tayam's ability, so state-based actions will not be checked until the ability is activated.
- 4While paying that ability's cost, activate the creature token using the Wall of Roots mana ability from Agatha's Soul Cauldron by putting a -0/-1 counter on it, adding
.
- 5Complete the activation by paying
and removing a vigilance counter from each of the two creatures and a -0/-1 counter from the Army token.
- 6Holding priority, activate Ashnod's Altar twice by sacrificing Goblin-town Flunkies and the creature token, adding
.
- 7Resolve Tayam's ability, milling three and returning Goblin-town Flunkies from your graveyard to the battlefield with a vigilance counter on it.
- 8Repeat from step 2.
Related cards and tokens
Legal formats
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Meta decks with Goblin-town Flunkies
No archived Top 8 deck with this card yet.











