Gold Myr is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add
.
Complete guide
Gold Myr is a classic artifact creature that serves as both a source of mana and an early-game blocker. While simple at first glance, its status as an artifact creature makes it a versatile tool for white-aligned decks looking to ramp efficiently.
A Mana Source on Legs
Gold Myr features a mana ability that allows you to tap it to add one white mana ({W}) to your mana pool. Unlike spells, mana abilities do not use the stack and cannot be responded to, though you must wait for the creature to lose summoning sickness before you can activate it.
How it Resolves
Step 1: Ensure Gold Myr has been under your control since the beginning of your most recent turn. Step 2: Announce you are activating the ability and tap the permanent as the cost. Step 3: Immediately add {W} to your mana pool; this happens instantly and does not allow players to cast spells in between the tap and the mana appearing.
Artifact Synergy and Vulnerability
Because Gold Myr is both an artifact and a creature, it is subject to more types of removal than a basic land. It can be destroyed by 'destroy target creature' effects as well as 'destroy target artifact' spells, so plan your mana base accordingly.
When to Play Gold Myr
This card is best utilized in the early turns (turn 2) to accelerate into 4-mana spells by turn 3. It is particularly effective in decks that care about the number of artifacts you control or those that need extra white sources for strict mana requirements.
Interaction examples
On turn one, you play Esper Sentinel. On turn two, you play Gold Myr. On turn three, even if you miss a land drop, you can tap Gold Myr for white mana to help pay for a second spell or to keep mana open for your Sentinel's tax effects if an opponent casts a noncreature spell.
By running both Gold Myr and Ornithopter of Paradise, you increase your deck's density of artifact mana. If you have both on the battlefield, you can tap them together to produce {W} and one mana of any color, providing a total of two extra mana to cast larger spells ahead of schedule.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Gold Myr
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Myr Galvanizer + Clock of Omens + Gold Myr
- 1Activate Gold Myr by tapping it, adding
.
- 2Activate Myr Galvanizer by paying
and tapping it, untapping each other Myr you control.
- 3Activate Clock of Omens by tapping two other Myr artifact creatures you control, untapping Myr Galvanizer.
- 4Repeat.
- 5If you control another Myr that can tap to produce at least
, this combo nets infinite mana.
Myr Galvanizer + Palladium Myr + Voltaic Construct + Gold Myr
- 1Activate Palladium Myr by tapping it, adding
.
- 2Activate Gold Myr by tapping it, adding
.
- 3Activate Voltaic Construct by paying
, untapping Myr Galvanizer.
- 4Activate Myr Galvanizer by paying
and tapping it, untapping each other Myr you control.
- 5Repeat.
Legal formats
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Meta decks with Gold Myr
No archived Top 8 deck with this card yet.



Esper Sentinel
Ornithopter of Paradise


