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Goham DjinnHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Invasion· October 2, 2000
Carte Magic Goham Djinn

Goham Djinn is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{1}{B}: Regenerate this creature. This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

Complete guide

Goham Djinn is a classic example of a creature with a conditional drawback tied to the board state. This Djinn offers a resilient body that can survive combat, but its effectiveness fluctuates based on the colors of permanents currently in play. Mastering this card requires a keen eye on the total color count across the entire battlefield.

Understanding the Color Burden

Goham Djinn features a static ability that continuously checks the colors of all permanents on the battlefield. If black is the most common color, or even if it is tied with another color for the most common, the Djinn receives a -2/-2 penalty. Because this is a static ability, it does not use the stack; the moment a new permanent enters or leaves the battlefield and changes the color ratio, the Djinn's power and toughness update immediately.

Resolving the Regeneration

The activated ability '{1}{B}: Regenerate this creature' creates a 'regeneration shield.' When this ability resolves, the next time Goham Djinn would be destroyed this turn, it isn't. Instead, it is tapped, all damage is removed from it, and it is removed from combat. Note that you must activate this before the destruction event occurs, such as during the declare blockers step or in response to a removal spell.

Common Mistakes

A frequent error is forgetting that the Djinn counts itself when determining the most common color. As a black permanent, it contributes to the very condition that weakens it. Additionally, remember that 'most common' considers all permanents on the battlefield, including lands (which are usually colorless) and permanents controlled by your opponents. If there are three green permanents and three black permanents, the Djinn is still -2/-2 because black is tied for the lead.

Strategic Deployment

Goham Djinn shines in decks where other colors dominate the board, allowing it to remain a 5/5 for six mana. It serves as a durable blocker thanks to its regeneration shield. You should play it when you have a way to control the color distribution or when you can afford to pay for its survival against high-power attackers.

Interaction examples

The Price of Devotion

If you control Goham Djinn and no other permanents are on the battlefield, black is the most common color, making the Djinn a 3/3. If you then cast Gray Merchant of Asphodel, you now have two black permanents. Black remains the most common color, and the Djinn stays a 3/3. While Gray Merchant of Asphodel benefits from your devotion to black, it reinforces the Djinn's penalty.

Graveyard Pressure and Survival

Suppose Syr Konrad, the Grim and Goham Djinn are your only permanents. Black is the most common color, so the Djinn is a 3/3. If an opponent casts a spell to destroy the Djinn, you can pay {1}{B} to create a regeneration shield. If the Djinn would be destroyed, the shield is used: the Djinn stays on the battlefield (tapped), and Syr Konrad, the Grim does not trigger because the Djinn never actually 'died' or entered the graveyard.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Goham Djinn

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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