Gogo, Master of Mimicry is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Complete guide
Meet Gogo, Master of Mimicry, a legendary Wizard who turns a single spark of magic into a roaring inferno. By mastering the art of imitation, Gogo allows you to multiply your most powerful activated and triggered abilities to overwhelm your opponents. Whether you are doubling down on card draw or repeating a devastating attack trigger, Gogo ensures you get the most out of every move.
Multiplying the Magic
Gogo, Master of Mimicry has a unique activated ability that targets another activated or triggered ability you control currently on the stack. By paying {X}{X} and tapping Gogo, you create X copies of that target ability. You can choose new targets for each copy created this way. Note that Gogo cannot copy mana abilities (abilities that produce mana and don't target), and you must choose a value for X that is at least 1.
Resolution Step-by-Step
First, put an activated or triggered ability on the stack. While that ability is waiting to resolve, activate Gogo by paying {X}{X} and tapping him, targeting the ability on the stack. When Gogo's ability resolves, it creates X copies of the original ability directly on the stack above it. These copies will then resolve one by one before the original ability finally resolves. If the original ability required a choice to be made upon resolution (like paying a cost), you make that choice individually for each copy as it resolves.
Common Pitfalls
A common mistake is trying to copy Gogo's own ability; however, the text explicitly states it cannot be copied. Additionally, remember that copying a 'modal' ability (one that says 'Choose one —') means all copies must use the same mode chosen for the original. Finally, keep in mind that since copies are created directly on the stack, they are not 'activated' or 'triggered,' so effects that care about those actions won't see the copies being made.
When to Use Gogo
Gogo is most effective when targeting abilities with high impact but low activation costs, or powerful 'enters the battlefield' triggers. Because you can choose new targets, Gogo is excellent for clearing a board of small threats or searching for multiple resources at once. He acts as a force multiplier for your existing deck synergies.
Interaction examples
When Solemn Simulacrum enters the battlefield, its triggered ability goes on the stack. In response, you tap Gogo and pay {2}{2} (X=2). Gogo creates two copies of the 'search for a basic land' ability. You will resolve the first copy to find a land, then the second copy for another land, and finally the original trigger for a third land, putting three tapped basic lands onto the battlefield in total.
If you have Roaming Throne on the battlefield with 'Wizard' chosen as the type, it doesn't actually interact with Gogo's copying process. While Roaming Throne makes Gogo's Wizard abilities trigger an additional time, Gogo's ability is an activated ability (indicated by the colon), not a triggered ability. Therefore, Roaming Throne will not double the number of copies Gogo creates.
When Solemn Simulacrum dies, its draw trigger goes on the stack. You activate Gogo with X=1 for {1}{1}. Gogo creates one copy of the draw trigger. The copy resolves first, letting you draw a card, then the original resolves, letting you draw a second card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Gogo, Master of Mimicry
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the ability that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
No other card is named in this ruling.
- #2· Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can't choose to pay any activation costs for the copy. However, effects based on those costs that were paid for the original ability are copied as though those same costs were paid for the copy.
No other card is named in this ruling.
- #4· Wizards of the Coast
Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keywords (such as prowess) are triggered abilities and will use "when," "whenever," or "at" in their reminder text.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the ability has damage divided as it was put onto the stack, the division can't be changed, although the targets receiving that damage still can. The same is true of abilities that distribute counters.
No other card is named in this ruling.
- #6· Wizards of the Coast
If an ability is linked to a second ability, copies of that first ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by the first ability and the copy. For example, if Clive's Hideaway's hideaway ability is copied and two cards are exiled, you may cast both exiled cards without paying their mana costs (assuming you control four or more legendary creatures at that time.)
No other card is named in this ruling.
- #7· Wizards of the Coast
Gogo's ability targets an activated or triggered ability that is on the stack and creates one or more additional instances of that ability on the stack. It doesn't cause any object to gain any abilities.
No other card is named in this ruling.
- #8· Wizards of the Coast
Any choices made when the ability resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves. Most notably, if a triggered ability asks its controller to pay a cost, you pay that cost for the copy if you wish to have it paid.
No other card is named in this ruling.
- #9· Wizards of the Coast
Gogo's ability can copy any activated or triggered ability on the stack, not just one with targets.
No other card is named in this ruling.
- #10· Wizards of the Coast
The source of the copy from Gogo's ability is the same as the source of the original ability.
No other card is named in this ruling.
- #11· Wizards of the Coast
The copy will resolve before the original ability does.
No other card is named in this ruling.
- #12· Wizards of the Coast
The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
No other card is named in this ruling.
- #13· Wizards of the Coast
The copy is created on the stack, so it's not "activated." Creating the copy won't cause abilities that trigger when a player activates an ability to trigger. Abilities that say that a triggered ability triggers additional times won't apply to copying a triggered ability.
No other card is named in this ruling.
- #14· Wizards of the Coast
If the ability that's copied has an X whose value was determined as it was activated, the copy will have the same value of X.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Gogo, Master of Mimicry + Minamo, School at Water's Edge
- 1Activate or trigger the ability that will untap at least five lands you control.
- 2In response, activate Gogo by paying
and tapping them, copying that ability once.
- 3Resolve that ability, untapping Minamo, any land that produces
, and at least three other lands.
- 4Activate Minamo's last ability by paying
and tapping it, untapping Gogo.
- 5Activate your remaining untapped lands, adding at least three mana.
- 6Repeat from step 2 any number of times.
- 7Once you have infinite mana, you can activate Gogo any number of times on any valid abilities for any value of X, also allowing you to infinitely untap any number of legendary permanents with Minamo.
Gogo, Master of Mimicry + Unstoppable Plan
- 1At the beginning of your end step, Unstoppable Plan triggers.
- 2Holding priority, activate any number of nonland permanents by tapping them, adding at least
.
- 3Activate Gogo by paying
and tapping it, copying Unstoppable Plan's trigger.
- 4Resolve the copy of Unstoppable Plan's ability, untapping all nonland permanents you control.
- 5Repeat from step 2.
Gogo, Master of Mimicry + Magosi, the Waterveil
- 1Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand.
- 2Holding priority, activate Gogo by paying
and tapping it, copying Magosi's ability twice.
- 3Resolve all Magosi abilities, causing you to take three extra turns after this one.
- 4Play Magosi from your hand.
- 5Move to your first extra turn.
- 6Activate Magosi's second ability by paying
and tapping it, putting an eon counter on it and causing you to skip your next turn.
- 7Move to your third extra turn, as your second extra turn will be skipped due to Magosi's ability.
- 8Repeat.
Gogo, Master of Mimicry + Magistrate's Scepter
- 1Activate Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
- 2Holding priority, activate Gogo by paying
and tapping it, copying Magistrate Scepter's ability three times.
- 3Resolve all Magistrate Scepter abilities, causing you to take four extra turns after this one.
- 4Move to your first extra turn.
- 5Activate Magistrate Scepter's first ability by paying
and tapping it, putting a charge counter on it.
- 6Repeat steps 4 and 5 during your second and third extra turns.
- 7Repeat from step 1 during your fourth extra turn.
Etrata, the Silencer + Gogo, Master of Mimicry
- 1Deal combat damage to an opponent using Etrata, triggering its ability.
- 2Holding priority, activate Gogo by paying
and tapping it, copying Etrata's trigger twice.
- 3Resolve all Etrata triggers, exiling three creatures an opponent controls and putting hit counters on them, and then causing that opponent to lose the game.
Gogo, Master of Mimicry + Dreamscape Artist + Retreat to Coralhelm
- 1Activate Dreamscape Artist by paying
, tapping it, discarding a card and sacrificing a land.
- 2Holding priority, activate Gogo by paying
and tapping it, copying Dreamscape Artist's ability.
- 3Resolve the copy of Dreamscape Artist's ability, causing you to search your library for two basic lands and put them onto the battlefield.
- 4When the basic lands enter, Retreat to Coralhelm triggers twice, untapping Gogo and another creature.
- 5Holding priority, activate the basic lands by tapping them, adding
.
- 6Repeat from step 2.
The Thirteenth Doctor + Gogo, Master of Mimicry
- 1At the beginning of your end step, The Thirteenth Doctor triggers.
- 2Holding priority, activate any number of creatures you control that have counters on them by tapping them, adding at least
.
- 3Activate Gogo by paying
and tapping it, copying The Thirteenth Doctor's trigger.
- 4Resolve the copy of The Thirteenth Doctor's trigger, untapping all creatures you control that have a counter on them.
- 5Repeat from step 2.
Gogo, Master of Mimicry + Vhal, Candlekeep Researcher + Ioreth of the Healing House
- 1Activate Ioreth of the Healing House by tapping it, targeting Gogo.
- 2Holding priority, activate Vhal by tapping it, adding at least
that cannot be spent to cast spells from your hand.
- 3Activate Gogo by paying
and tapping it, copying the Ioreth of the Healing House ability, targeting Gogo and Vhal.
- 4Resolve both copies of the Ioreth of the Healing House abilities, untapping Gogo and Vhal.
- 5Repeat from step 2.
Legal formats
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Solemn Simulacrum
Roaming Throne








