Magosi, the Waterveil is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This land enters tapped.: Add
.
,
: Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
How it works : Magosi, the Waterveil
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
No other card is named in this ruling.
- #2· Wizards of the Coast
You can activate Magosi’s fourth ability only if it has an eon counter on it.
No other card is named in this ruling.
- #3· Wizards of the Coast
You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Magosi, the Waterveil + Nesting Grounds + Karn's Bastion
- 1Activate Karn's Bastion's last ability by paying
and tapping it, putting an eon counter on Magosi.
- 2Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Magosi to Nesting Grounds.
- 3Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it to your hand, taking an extra turn after this one.
- 4Play Magosi from your hand.
- 5Move to your next turn.
- 6Activate Karn's Bastion's last ability by paying
and tapping it, putting an eon counter on Nesting Grounds.
- 7Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Nesting Grounds to Magosi.
- 8Repeat from step 3.
Gogo, Master of Mimicry + Magosi, the Waterveil
- 1Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand.
- 2Holding priority, activate Gogo by paying
and tapping it, copying Magosi's ability twice.
- 3Resolve all Magosi abilities, causing you to take three extra turns after this one.
- 4Play Magosi from your hand.
- 5Move to your first extra turn.
- 6Activate Magosi's second ability by paying
and tapping it, putting an eon counter on it and causing you to skip your next turn.
- 7Move to your third extra turn, as your second extra turn will be skipped due to Magosi's ability.
- 8Repeat.
Magosi, the Waterveil + Nesting Grounds + Evolution Sage
- 1Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Magosi to Nesting Grounds.
- 2Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it from the battlefield to your hand, taking an extra turn after this one.
- 3Play Magosi.
- 4Evolution Sage triggers, causing you to proliferate, putting an additional eon counter on Nesting Grounds.
- 5On your next extra turn, activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Nesting Grounds to Magosi.
- 6Repeat from step 2.
Magosi, the Waterveil + Nesting Grounds + Contagion Engine
- 1Activate Contagion Engine by paying
and tapping it, putting an eon counter on Magosi.
- 2Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Magosi to Nesting Grounds.
- 3Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one.
- 4Play Magosi from your hand.
- 5Move to your next turn.
- 6Activate Contagion Engine by paying
and tapping it, putting an eon counter on Nesting Grounds.
- 7Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Nesting Grounds to Magosi.
- 8Repeat from step 3.
Magosi, the Waterveil + Nesting Grounds + Contagion Clasp
- 1Activate Contagion Clasp by paying
and tapping it, putting an eon counter on Magosi.
- 2Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Magosi to Nesting Grounds.
- 3Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one.
- 4Play Magosi from your hand.
- 5Move to your next turn.
- 6Activate Contagion Clasp by paying
and tapping it, putting an eon counter on Nesting Grounds.
- 7Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Nesting Grounds to Magosi.
- 8Repeat from step 3.
Magosi, the Waterveil + Nesting Grounds + Atraxa, Praetors' Voice
- 1Activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Magosi to Nesting Grounds.
- 2Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it from the battlefield to your hand, taking an extra turn after this one.
- 3Play Magosi.
- 4At the beginning of your end step, Atraxa triggers, causing you to proliferate, putting an additional eon counter on Nesting Grounds.
- 5On your next extra turn, activate Nesting Grounds's last ability by paying
and tapping it, moving an eon counter from Nesting Grounds to Magosi.
- 6Repeat from step 2.
Magosi, the Waterveil + Rings of Brighthearth + Deserted Temple
- 1Activate Magosi's second ability by paying
and tapping it.
- 2Rings of Brighthearth triggers, choose not to pay.
- 3Resolve the Magosi ability, putting an eon counter on it and causing you to skip your next turn.
- 4Activate Deserted Temple's second ability by paying
and tapping it, untapping Magosi.
- 5Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand.
- 6Rings of Brighthearth triggers, causing you to pay
to copy Magosi's ability.
- 7Resolve both Magosi abilities, causing you to take two extra turns after this one.
- 8Play Magosi.
Magosi, the Waterveil + Out of the Tombs + Nesting Grounds
- 1At the beginning of your upkeep, Out of the Tombs triggers, putting two eon counters on itself, then milling cards equal to the number of eon counters on it.
- 2Activate Nesting Grounds by paying
and tapping it, moving an eon counter from Out of the Tombs to Magosi.
- 3Activate Magosi by tapping it, removing an eon counter from it, and returning it to your hand, causing you to take an extra turn after this one.
- 4In your main phase, play Magosi.
- 5Go to your next turn.
- 6Repeat.
Legal formats
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Meta decks with Magosi, the Waterveil
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